Creating a Point-and-Click Adventure with Blender and Unity

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Follow the development of this Blender/Unity powered adventure game.

Manuel writes:

We are “Serious Monk”, an independant game-studio working on our first Prototype, a Point-and-Click Adventure called ‘No Place For Traitors’. We use Blender as the 3D software for modelling and rendering the backgrounds, and also for modelling, rigging and animating the characters for in-game use. Our engine is Unity. On our website, we blog constantly about the development and the problems/solutions we find for the workflow Blender->Unity.

If you’re interested in classical point-and-click, we’d be happy to read some comments on the artwork published so far. If you are a developer with a question about our workflow, feel free to ask.

Cheers!

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