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Video

Ocean + Dynamic Paint + Particles = ?

Community Reporter · March 20, 2012

By FelipeDR.

FelipeDR writes:

I created this video, for testing that Blender could do with your Ocean modifier, Dynamic Paint and particles.
It’s a fake Realflow.

Links

  • BlenderArtists Thread
  • Blend file (Blend Swap)

 

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32 responses

  1. @neinneinja
    20 March 2012 at 11:06

    Looks nice.
    The water particles need to fall down quicker. Now it looks more like the really fine water dust that stays up longer but the bigger drops fall back into the water pretty straight.

    Reply
  2. Nicolás Alvarado
    20 March 2012 at 12:45

    amazing result, thanks for the blend Felipe!

    Reply
  3. Hamed Zaghaghi
    20 March 2012 at 12:59

    Hey man! You do a great job with these stuff :)

    Reply
  4. Philippe ROUBAL
    20 March 2012 at 13:03

    Wow, Great simulation ! I’ll try that asap. Thank you very much Felipe !

    Reply
  5. Riptyde
    20 March 2012 at 13:48

    This is really nice. Any chance of tutorial?

    Reply
  6. T.E. Mencer
    20 March 2012 at 13:48

    Dang this looks fantastic. “Fake Realflow” sounds silly though. I know what you mean, but fake real just … you know. 

    Ok I should stop.

    Reply
  7. Todd McIntosh
    20 March 2012 at 14:01

    Looking good! Hopefully once we get dynamic particle emission in Blender, we’ll actually be able to generate the particle spray from the water mesh itself for a more integrated solution!

    Reply
  8. Pyroevil
    20 March 2012 at 14:30

    Great job ! What cause the “pop” at 0:09 – 0:10 ?

    Reply
  9. Jomer
    20 March 2012 at 15:11

    I’m sorry guys. I know that is only a test but it´s not good at all.
    The painted texture is grey, the particles doesn’t have a correct dynamic, the water surface has glitches and doesn’t have good deformation…

    Reply
    1. chromemonkey
      20 March 2012 at 15:44

      It’s called “Proof of Concept”, not “It looks like a perfect work of art or it fails.”

      Reply
    2. Anon
      20 March 2012 at 16:27

      Let’s see yours then!

      Reply
      1. Sebaskt
        20 March 2012 at 21:44

        Why when someone adds some valid criticism I see this response so often, which has nothing to do the subject?

        Reply
        1. Dimimiha
          21 March 2012 at 23:16

           Thank you. This makes it really tiring to browse through the comments sometimes. We’re all here because we love Blender but this kind of blind ‘fan-boyism’ doesn’t stimulate development at all. Lets start being more competitive about it and really compare Blender to other software and point its flaws.
          Blender-wise this simulation is cool. Industry-wise is WAY behind anything that you can find on any other software demos. We’re not kids anymore, so lets not act like one.

          Reply
    3. roofoo
      20 March 2012 at 18:29

       It’s not perfect but it’s a good start. Just needs some tweaking.

      Reply
  10. young_voter
    20 March 2012 at 15:18

    So this is FakeFlow.

    Reply
  11. Nick Rishel
    20 March 2012 at 17:18

    Definitely some weird jumping at the end, but I’m guessing that’s a cache problem. I’m glad someone got around to trying this out.

    Reply
  12. Dafassi
    20 March 2012 at 22:13

    Hi! Very nice thank you … im trying something like that. Do you have an idea how do make an obstacle coming up from water were some drops runs down of th obstacle …
    Ive tryed it- but its gone bad:
    http://www.youtube.com/watch?v=maAycwfuWS4

    Reply
  13. Hululooh
    20 March 2012 at 22:33

    To be honest. I haven’t seen a really good ocean made in Blender yet. And with a really good ocean, I mean something convincing  like that http://www.youtube.com/watch_popup?v=eaMpH3MkHM8&hd=1
    In regards to the ocean and fluid sim, Blender is way behind. But I won’t complain since Blender is a really good piece of software which shines in other areas.

    Reply
    1. dani
      21 March 2012 at 23:49

      Hum, there are certainly more convincing CG ocean shots than what you show there. The waves are too regular, they eye spots it right away, especially the lowest frequency waves. Sorry, nothing impressive nor convincing, try again ;) Not that what you state is wrong or right, just that the illustration does not illustrate what you mean.

      Reply
  14. Genscher
    20 March 2012 at 23:48

    @ Hululooh: Actually the fluidsim in Blender is based on code which was presented at several Siggraph shows. Don’t tell me that Blender Fluids is behind.

    Reply
    1. Hululooh
      21 March 2012 at 00:38

      It is, compared to Naiad or Realflow. Those fluid sims are way more advanced than Blender’s one. 

      But it is ok, since Blender is free and these commercial fluid sims costs thousands of dollars and focus on this particular field only.
      I made a wish for some fluid sim improvements for the recent GSOC. Maybe someone will be able to pick that up. 

      Reply
      1. Utopia
        21 March 2012 at 00:57

        SORRY..

        This one is better.. and free!

        http://www.youtube.com/watch?v=zVpUIaGh4Ho

        Reply
        1. Hululooh
          21 March 2012 at 02:12

          No it isn’t. 
          And I will tell you why. First, your example looks too clean. It needs a second displacement for the water in order to get realistic detail. There is also no foam which is crucial for a realistic ocean and for a good fluid sim as well. Look also closely to the ocean vid I’ve posted. Especially the beginning. On the highest peak of these waves, you see that the water gets white underneath because of the foam caused by the turbulence. Also the fresnel of your example isn’t right. 
          Andrew does some great stuff. No doubt. And that Ocean is not that bad. But it isn’t realistic either. 

          Don’t get me wrong. Blender is great. Really it is. 
          But the ocean and fluid stuff is not on par with some commercial packages and plug ins. That is a fact. 

          Reply
          1. Jeroen Mank
            21 March 2012 at 08:23

             Foam essential for a realistic ocean? Nah. It all depends on the wether. http://2.bp.blogspot.com/-arP-g1naNUA/Te9KSqoRG-I/AAAAAAAAErc/luy9EFY7Ezk/s1600/diving_ocean-792387.jpg
            This is a photo by the way.
            I do agree about the detail though.

          2. Hululooh
            21 March 2012 at 10:19

            Yeah you are absolutely right. There is barely any foam if the water is pretty calm. I have to admit it is not needed in any case.
            But pointing to the example Utopia posted. Those waves would definitely cause some foam. Fortunately the ocean is only 3 minutes away from my house. So I studied it really closely. 

            Again. This is not a rant against Blender or the efforts some people put in their oceans. I really appreciate this. But I also hope, that someone would bring the ocean and fluid sim to a new level in Blender. Right now it isn’t useable for VFX for example. And some lens flares and vignette doesn’t make it more realistic.

          3. ringom
            21 March 2012 at 11:35

            You’re the man who gets the big picture!  :)

          4. Hululooh
            22 March 2012 at 01:22

            I know

  15. AlexDS
    21 March 2012 at 01:17

    fabulous . il love blender

    Reply
  16. Greylica
    21 March 2012 at 01:40

    Exceptional job ! Congratulations !

    Reply
  17. skulpter
    21 March 2012 at 15:24

    I think for animation that doesn’t require realistic water, this FakeFlow 2012 is decent enough to get your story or animation across.  And I think it should be faster than RealFlow.

    Reply
  18. amcam
    21 March 2012 at 22:07

    A sim to aspire to http://www.youtube.com/watch?v=L5bpyaF2tvY

    Reply
  19. Elias
    14 September 2012 at 21:13

    Does look like a decent last gen game engine, but not nowhere near animation quality.

    Reply

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