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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

18 Comments

    • Karl.S (Jalik) on

      @d10ca8d11301c2f4993ac2279ce4b930:disqus
      You could check yourself what are the differencies between free and Pro, but I agree the author of the post could post that, well here is your answer :

      There is a free (limited) version and a Pro (full featured) version.
      What is new and free now that is not free as usual is the option for Android and iOS.

      Here are the features that the PRO version OFFERS and the FREE is LACKING :

      GENERAL
      Audio Filters

      Video Playback and Streaming

      Fully Fledged Streaming with Asset Bundles

      May
      be licensed and used by companies or incorporated entities that had a
      turnover in excess of US$100,000 in their last fiscal year

      DEPLOYMENT
      Custom Splash Screen

      GRAPHICS

      Lightmapping with Global Illumination

      Static Batching

      Render-to-Texture Effects

      Full-Screen Post-Processing Effects

      Low-Level Rendering Access

      Occlusion Culling

      Realtime Shadows

      Deferred Rendering

      CODE

      Native Code Plugins Support

      EDITOR

      Profiler

      External Version Control Support

      Script Access to Asset Pipeline

      Dark Skin

  1. Maciej Szczesnik on

    Hmmm... I cannot download those licences - they are displayed on the web page but they are grayed out. Do I have to do anything special?

    • I ran across the same thing months back. i'm sure we're not the only ones who couldn't figure it out immediatly :)

  2. Awesome news.  As it was, Unity seems like a good platform to get to mobile games, now I can test it for myself.
    ....cept, downloading will still time-out my hoser internet.

    • Nothing, as long as you do this as a hobby, just for the fun. 
      But for commercial games, Blenders game engine is not mature enough and too antiquated. You also can't deploy games for mobile devices. 
      There is a reason why nobody use BGE for commercial games (except Dead Cyborg AFAIK).

      Unity on the other hand is a pretty good cross platform engine, which works well with Blender. 
      Sure, Unity has some flaws too. But all in all it is perfect for indie developers. And it is really easy to handle. Something I can't say about BGE.
      For experimenting BGE is quite nice. And its good to make your first steps into games development. But not for serious commercial games. Alone the licence terms of the BGE are a deal breaker for commercial games.

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