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Half Life 2 Gravity Gun

27

gravitygun16e

By Lino Thomas.

Lino writes:

I played a lot Half Life 2 the last weeks, so i decided to recreate the lovely physics gun i frequently used in this game.

Because of the lack of detail in the lowpoly version of this game model, i had to think about a lot of details, which were just plain textures in the game. So the whole model is a free interpretation of the actual game model.

The model was made with blender 2.62 and rendered with Cycles in 9 hours with 3500 samples, no postprocessing with an external grapghics program, except the signature ;)

To see the making of and wireframes, just visit my blog.

27 Comments

    • Gigantic flying worm called Advisor brake in room and kill Dr. Freeman, Alyx and other peoples. Only gravity gun left. But Gman probably turn back time and save them all.

    • chromemonkey on

      Freeman collapsed under the weight of 2,143,236,856,271 polygons. (Given that the gun is already 115,000 polygons that is to say.)

  1. this is truly some great work you have done and I'm not criticizing your work here but I'll take this example to ask a question that has bugged me for some time.

    When someone is doing a still image. Taking 9 hours to produce a truly realistic effect is awesome. But when you want to animate. Why spend 9Hrs/frame(image) to produce a realistic look in cycle??? This is crazy.Unless you're in possession of a hellish render farm. 
    My point is. I still don't understand the fuss around Cycles. I'm aware that Cycles is a WIP for a few years more thus it will be faster in the future but still.
    I'm also aware that I'm part of a minority here for everyone else seem to love cycles so I guess there something that I'm missing here. 
    So I'll ask this question:

    How do you(anyone) intend to render realistic animations in Cycles without spending months and months of rendering?

    • chromemonkey on

      Actually, it's awesome because it's awesome. :)  I don't own a copy of Half-Life2 so I haven't had a chance to play it, but that doesn't reduce it's awesomeness.

      • The model and render isn't just awesome, it's ASTONISHINGLY AWESOME! :D  It's awesome with a weird sense of familiarity because I've been playing these games for the first time. I see Portal guns everywhere, but no love for the Gravity Gun. If you ever get a chance to, definitely pick it up! :D

  2. 9 hour render times are acceptable in the 3d graphics industry.  Major studios like Blur would certainly spend that much time on a single frame.  The times can be reduced by using cheats and render farms.  For a person using a home computer on an in-development product and to get results as excellent as this: I think its totally acceptable.

    • In the documentaries on the extended edition of LOTR they said that Treebeard could easily take up to 78 hours per frame.

  3. This looks quite amazing I must say, but it looks more like the one from portal, could just be me since I haven't played HL2.

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