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Non-Blender: 'Odeur de pain'

Jean-Sebastien Guillemette gives an extensive overview of the creation process of their new commercial 'Odeur de pain' (Smell of Bread).


  1. Thanks for this! 
    Really great animations and atmosphere. 
    And a good insight into the professional production of an 3d short.

  2. Joriscompernol on

    like it a lot! 
    How long did it take to make this piece of art? What part of the process took the most of the time, modeling, animation, ...? what was the budget?

  3. Rendered with Arnold...
    I assume the following is not classified
    Fun Facts:
    * 14 artists
    * 5 weeks of production from start to delivery
    * render time from 12 minutes to 15 hours (usually split in 2 or 3 layers: Layout / Characters / puzzle and data passes)
    * 38 614 277 triangles worth of Vegetables and Fruits, with the parking through the windows (before displacement)
    * our "cup cake" artist really wanted to make those assets look delicious; even if they are kind of far in the final cam angle...

  4. Jean-Sebastien Guillemette on

    And yep,  to confirmed.  This was done by about 14people on a 5week timeline (with department overlapping each other's work).  So maybe 2week and a half of animation, and 3week of finisshing the layout, shading, lighting and compositing the whole thing.
    If you're interested in seeing more of our stuff, don't hesitate to follow us on Twitter  

    Glad you liked it :) 
    (sry for the double post)

  5. Anothers great commercial from SHED.
    I regret a bit to miss the opportunity to work on that because of a bad timing on my side.
    Nice work to Sylvain and all others artists.
    Done with XSI and Arnold.

    • What really matters are the capabilities of the artist not the 3d software. I don't see anything here which couldn't be done in Blender as well.

      This 3d short is top notch because of it's top notch artists :)

      •  I agree, but I was talking more of a technical point of view regarding rendering/lighting, not design/animation, compositing etc.. Of course with blender something beatiful, amazing and unique could be created even with its limitations, but definitely not exactly like that, cycles can't do SSS nor hair yet, for example.

      • Sad to say this, but on my machine (Phenom x6 1090t 16 gb ram) Blender will die with all this high polygons density and textures details... 

  6. Looks absolutely pro. Really nice shaders and rendering and details. Great animation. The tip-toeing was awesome! :)

    • Js Guillemette on

      Unfortunately its still not out in the open I believe. You either have to be invited in the beta or be a company who's willing to buy quite a few license.

      Thanks for the comments! Everyone in the team is excited to finally see the "public" reaction! :)

  7. Top notch work! The total package looks fantastic. Really dig the color palette and lighting, but really, everything looks superb!

  8. good stuff, but, and just a small gripe....why "non blender" may as well call the site "Not Blender nation"....why not title it more along the lines to show case the artist, a known blender user....
    "Works from Blender and so.."

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