Learn how to render images like Google Sketchup in this tutorial by KatsBits.com.
KatsBits writes:
It looks more complicated than it is to render a Scene or set of Objects in Blender so the resulting images looks like they've been rendered in SketchUp. As this is a 'render' and not a screen-grab of the 3DView, it means the scene and objects therein need to be properly lit and materials correctly set up (see below for written details) to get the right results.
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10 Comments
cool aspect!
Note about edge rendering: The lower clipping value of the camera has a similar affect to the "treshold" value. Rendering soft surfaces without getting lines all over the place can take some tweaking...
Now I can Blend it like Sketchin'! But I still can't bend it like Beckham.
Almost like saying "How to go 35mph in your Ferrari". hehe, just kidding, I can see uses for it.
So, Blender can look like Sketchup now.. but can Sketchup look like Blender! > 8D
btw, pretty cool, definitively i can see uses for it..
And is this the National Geographics style ?
By the way, a spelling error in the first word is not a good style.
I dig that look.
Hmm.. but it is not a clear outline. Blender rocks, but its usability in fields such as architecture or product design would increase thousenfold if it did render clear hidden line drawings... plus possible to save as line drawings (svg, dxf).. with preserved blender units. Thank you :)
This is what I wish solid shading mode looked like in Blender. Just a nice, clean view of the geometry of your scene with defined edges and no distracting material colors or specular settings.
Nice tutorial. The sketchy look is important in architectural design. It tells the client you are still not finished. If the image was photoreal it creates an implied contract with the client that the finished building or space will match the rendered colours and textures which is not a good thing.