Based on the 'Hexagonal Landscape' tutorials by Greg Zaal.
RoguePixel writes:
This animation attempts to showcase what can be done using the "bake sound to F-curve" feature in blender. The short animation was created in blender 2.61 and used various frequencies from a sound file to effect various aspects of the animation . Using audio to influence animation curves is a little known feature in blender; however, It can be a very powerful tool for animation and VFX.
20 Comments
Can´t believe it! Amazing! Now I can say blender is capable of anything!
Sterling work my friend, and one VERY cool sound track too!!
Very Nice! (and very cool blender logo too!)
What's the song?
xKore - Eden
WoW
amazing... I love the execution!
the track is outstanding and even your credit design was top notch.. oh yeah and we should adopt the logo as the official blender logo:)
Did you seperate out different frequencies? I wonder if you filtered the track through audacity or something like that to split it into different frequencies then bake each freaquency to the fcurves?
Blender can do that itself. You can specify the frequency range for the audio file and blender does the calculation for the power within this range over time. So you can adjust the range for every object a little bit. Simply done with a little python script.
Ahh I see I'll go take a look - Thanks
where in blender is this audio to curves?
cooooool
We don't need Pukkelpoppers (= huppeling audience) any more.
:)
*affect
The blender logo with the scull in it at the end just made my day ;-)
Hey men! Its amazing!! Can u expalin how to do this animation with sound? I do all tutorial but i want to animate!! Thanks!!
Looks great, although don't be afraid to 'edit' shots into the piece. One continuous move does dull the pace a bit with such a strong audio track and nice looking visuals. Fab work and a great example.
It would be awesome if you could release this as a video tute, or a written tute with some screen captures.
Powerful - Inspiring