Brecht van Lommel explains his targets for Cycles development and shares his planning.
Now that Cycles is in a Blender release, the next step is to extend it further and improve performance. Remember that Cycles is intended to be a render engine for individuals / small studios, aimed primarily at rendering animations, and this goal is what we evaluate priorities of features by.
For the next few months, the main priorities are:
- Render layers, passes, full sample, compositing layer, ..
- Performance improvements / noise reduction for typical two bounce animation scenes
- Some smaller things for completeness (blender integration stuff, ramps, multi GPU, ..)
- Code.blender.org: Cycles Roadmap