Remesh will convert existing topology into quad-based meshes. Check out this video to see what it does. It's now in the 'trunk', which means that it'll be part of the next Blender release.
Nicholas Rishel writes:
Ton and company mush have had a really great New Year Party, as they completely forgot to mention during the last Developer Meeting that the Remesh Modifier had been sent to trunk!
From Nicholas Bishop at the Blender developer blog:
"The general purpose of the modifier is to generate a new surface that follows the same shape as the input, but with more regular topology. The output of the modifier is all quads, and they are “nice” in the sense of not getting too skinny or irregular density, which should be useful for sculpting. The modifier also has some other interesting effects, such as removing small disconnected pieces, filling holes in the mesh, and outputting blocky remeshes (as with the purple and blue Suzannes in this post.)"
If you are too impatient to wait for this to be released with the next official as I am, you can grab a build with this fantastic new modifier from GraphicAll.org.
And special thanks to Tao Ju for contributing the code for which this modifier was based on!
Link
20 Comments
Ha, BlenderCraft )
one of the most valuable modifier! good work...
YES YES YES!! HAPPY 2012!
Drool Drool Drool Drool I can't stop drooling!
Yeah Bay Bee !!!!!
Great news. Remesh and soon BMesh. What can I say?
Nothing on Graphicall yet. Nothing for Macs.
YES!! For sculpting this is essential. When Bspheres, and Unlimited Clay come out, Blender will be a viable alternative to Pixologic's and Autodesks digital sculpting software.
Blender is already a viable alternative to everything, since it is already the "swiss army knife" of all 3d modeling softwares. What will happen when it perfects these technologies is, it will become a "superset of viability" if you will. Being the jack of all trades was just the beginning, and the years ahead will bring it to mastery of each of those trades.
Can someone please explain what Bspheres are? Are Blender Bspheres used to build a low poly base mesh like Zspheres do in ZBrush? Any tutorials or videos out there?
Did a little research via Google and found that this is precisely what it the Skin Modifier (previously referred to as Bspheres) is. Nicholas Bishop is also working on that project.
God I love Blender
The fact that remesh animates.........just awesome
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Array_Sketch
http://www.blendernation.com/2011/03/11/skin-modifier-development/
Anything of your interest?
Suzanne havent got an easy life. :P
No more converting individual tris to quads. Yay.
Thank you for this. It will be very useful.
This made my morning! I've been a fan of Nicholas since he first brought out Sharp Construct, this and Bspheres is going to open totally new horizons of creativity. Thanks for the great work Mr. Bishop!!!
What advantage have quad-based meshes? Will they render faster?
Well, that's pretty much the basics of the basics right there... ever try to use loopcut techniques with a maze of triangle faces? Smooth-Subsurf also gets really ugly with meshes that have too many tris, resulting in noticeable pole-pinching artifacts. At the core of things, quads are simply a very useful way to give your meshes clean edges that deform smoothly.
I did not type the last sentence correctly... where I said "clean edges" I had intended to refer to the topology of the mesh being clean and deforming smoothly, not simply the edges themselves. I'm not proofreading too good.
Now it is clear.