Remesh Modifier Trunked!

Nicholas Rishel writes:

Ton and company mush have had a really great New Year Party, as they completely forgot to mention during the last Developer Meeting that the Remesh Modifier had been sent to trunk!

From Nicholas Bishop at the Blender developer blog:

“The general purpose of the modifier is to generate a new surface that follows the same shape as the input, but with more regular topology. The output of the modifier is all quads, and they are “nice” in the sense of not getting too skinny or irregular density, which should be useful for sculpting. The modifier also has some other interesting effects, such as removing small disconnected pieces, filling holes in the mesh, and outputting blocky remeshes (as with the purple and blue Suzannes in this post.)”

If you are too impatient to wait for this to be released with the next official as I am, you can grab a build with this fantastic new modifier from GraphicAll.org.

And special thanks to Tao Ju for contributing the code for which this modifier was based on!

Link

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