‘Eat Sheep’ iOS Game Project

The Blender Cookie crew is doing an in-house iOS game project.

Wes Burke writes:

Eat Sheep is CG Cookie’s first internal project to create an iOS game with Blender and Unity.The iOS game has been in production for about 4-5 months at various levels, most of the artists working on the project have full-time jobs outside of CG Cookie.

Being an education company, we are and will be documenting the processes we are taking to create the game. This will inturn be turned into tutorials, downloadable assets and documentation on our pipeline and lessons learned throughout!

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    14 thoughts on “‘Eat Sheep’ iOS Game Project

    1. Aberration, If you had read the more about the game you would’ve seen that the game itself is open-source.  They will be releasing tutorials and content from the game to the community.  The game is being developed by a small group of people that work full-time jobs so expecting it to be released to all platforms is kind of silly.

    2. Please keep it up– especially how you integrated B & U….. unless all you did was to put .blends into Unity and depend on the .FBX exporter. I am assuming that all logic has to be re-entered or ported to Unity, save character built-intoFBX behavior?

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