Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Official Blender 2.61 Beta Test Build Now Available

53

Ton Roosendaal just announced the availability of a Blender 2.61 beta test build, and invites the community to test it.

New features in Blender 2.61 include integrated motion tracking for video footage, the new Cycles renderer, dynamic paint (turn objects into paintbrushes), Ocean Sim and export to Adobe After Effects.

Now grab a copy, check out the preliminary release notes and report those bugs!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

53 Comments

  1. Christopher Fryer on

    Used the 2.61 Win32 link, but the splash and Info bar say it's still 2.60. It came with Cycles, so I'm assuming it's just a mislabel. Can anyone confirm?

    • I think that because it is just a beta version they left the splash and other info as 2.60, I'm guessing that won't change until the official release.

    • I think that because it is just a beta, they have left the splash and other info as 2.60, I'm guessing it will stay like that until the official release.

      p.s. Sorry if this ends up a double post, I had some sort of error the first time I tried to post it.

    • hello, in the splash the version is:

      2.60.5
      r42123

      the vesion of the regular program( in the download page of blender) is:

      2.60.0
      r41226

      the latest version that i have of graphicall.org  for win 7-32 is:

      2.60.1
      r41599.

      so, i thint that is de really beta version of blender 2.61 :) 

      bye.

    • You still just get white clay renders. However, I can't get the GPU render (not even white clayrenders) seem to work in GPU mode with official builds. There has been a working build but that was one compiled by DingTo.

    • Kirill Poltavets on

      If you're new to this check graphical.org.  It was obvious, open and well planned. "The Salad" made of different cool ingredients.
      Also I think it's not that small. BTW there are some experimental builds with a lot of stuff. So it's a way to go if you want to make something new, decent and faster.

  2. Nicholas Rishel on

    4 amazing features in the trunk, devs you are awesome. :)

    So, what does the future hold for us? BMesh, Bsurfaces eventual integration, more Cycles support I presume. Maybe a push for external rendering integration? I'd love to see Mitsuba's rendering integrated into the new Render API.

    • I am getting the exact same thing. Win32 and 64 bit. Used 7zip and windows own explorer  to open the zips. Downloaded with firefox and internet explorer. Keep getting crc errors.

      • Bizarre! I got errors on the Linux build too when unpacking it with RAR. What could the problem be? And I just tried Win32 again after resetting my router and I keep getting the same errors.

  3. I know you guys included lot of new features but can u please include unlimited clay feature in the next release i am waiting for it for a long time, i thought it will be included once the BMesh is incorporated into blender.

  4. Thanks for all these beautiful features. And particularly I want to thank MiikaH for his job about Dynamic Paint. A month ago or so I thought that DP is an unusable feature because of difficult to use, but then I tried it and I was really surprised! Dynamic Paint is easy to use and very important feature after all! Thank you!

  5. Any one new to cycles? I made some free videos on Cycles if anyone needs them at the home of our short http://www.man-i-can.com/category/cycles-videos/ We have gotten some great feed back and would like to see what others think.

  6. Yesterday I was asked a question by commenting a negative feature of the new Blender and just now I went to check if there was any response and surprise ... the comenttário had been removed. So I repeat my question: The final version of Blender 2.61 will support OpenCL 1.0 or only the technologically privileged have access to this incredible internal rendered? After all, if they were able to develop support for version 1.1 is not very hard to include the choice of OpenCL to be used at the time of rendering, in like manner choose the cpu or gpu. If I'm offending someone, sorry, but be honest part of my character.

    • Hi Jair, I don't think I deleted that - at least not on purpose. I looked in the spam folder but could not find anything by your name.. Do you remember what you said? That may allow me to retrieve it.

  7. Hi, own a HD4890, get the opencl version 1.0 found, 1.1 expected error when trying to enable GPU rendering with cycles. Is this going to get fixed, or do i basically need to get a new graphics card (again) if i don't want to get stuck with cpu rendering?

    Can anyone shed some light on the matter?

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×