Developers Meeting Notes, November 20, 2011

Ton Roosendaal writes:

1) Blender 2.61 progress

  • Splash screen: Ton suggests to have judges not held a contest anymore, but have them make a pick from public posted awesome (cycles) renders. The old judges have to appoint new ones still.
  • Campbell: Add-ons now are included in Blender under testing section. See thread on BlenderArtists. [Ed.: this comment is a bit unclear: in development builds only, new add-ons will be available in a new add-on category, ‘testing’. This is meant to encourage community testing of these new add-ons. Stable releases will not contain this category.]
  • Test build: next Wednesday we’ll advertise official test build for everyone on blender.org. Platform maintainers for OSX/Linux are OK. Nathan Letwory has time too? (Need work for Cuda still…).
  • Camera/motion tracking docs in wiki now.
  • Start of release log is here.
  • Bug tracker: we have 2 weeks before release candidates get made. Everyone please help going over the list of open issues!

2) Other projects

  • Jens Verwiebe mentions: Bullet physics library has thread support now; would be nice target for 2.62 Game Engine.
  • Brecht: code review is awaiting for UV tools and GE lighting, both 2.62 targets: http://codereview.appspot.com/4961053/ and http://codereview.appspot.com/5306077/
  • Attention to patch tracker would be awesome too…
  • BMesh: it progresses steadily. If this can be ready for 2.62 is not sure… Brecht offers help with Cycles-related mesh code porting.
  • Proposal: Ender and Campbell make a BMesh-friendly migration plan, even when it means freezing all code using old mesh code (DNA_mesh_types.h and BKE_mesh.h). Next meeting we try to agree on it.
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