Learn how to use multiple camera's to create 'surround projection' in this videotutorial.
Cole Ingraham writes:
Here are two video tutorials I made on the topic of setting up cameras for rendering surround projection. What I mean by that is rendering a scene in which the viewer is surrounded by a number of screens giving you a 360 view. While I know that this is a not commonly needed technique, I had to figure it out myself for a show I did recently and thought I'd share my solution for if anyone else finds themselves in need of doing something similar. Here are the links to posts about creating this setup by hand and using an addon I developed to speed up the process respectively:
- Creating a Surround Projection Camera Setup in Blender
- Using the Surround Projection Tools addon for Blender 2.6
I hope you find this interesting if not useful in future projects!
10 Comments
I've barely stuck my toe in to Blender, but one thing I've been wanting out of it since first learning of it was the ability to render 3-D. You've just solved that for me.
Cole Ingraham, it's a great thing!
Maybe your add-on (with some addition) can be used to create "Matrix" effects (slow motion + rotation).
Not totally sure why this addon would be needed for that. Wouldn't you just animate your single camera to rotate around your point of interest? Parenting to an empty would make that quite easy.
yes :) But the rare case maybe. If somebody will construct a radial set of real cameras and will make a footage then it will be possible to use with your addon. Expensive but I'm sure that the moving and real world can't be recorded in another way to perform that "matrix effect" later.
Actually this can be used in another way too ... to create some cool experimental effects on different frames. Different cameras will be post-processed completely differently.
Thanks for the tut, Cole! A little technical critique would be that on my computer (and I expect all computers), the voice over only comes out of the left channel. That makes it a little distracting. Keep blending!
oops, sorry about that =).
It's the so known "cube map" technique. if you add two more 90 degrees 's camera up and down. you ll have a environement cube map.
Indeed. You'd also need to make your render width/height be identical of course to make that work. I may add an option for if you Number of Screens = 4 to where you could generate this sort of setup.
Also since a few people have mentioned it on my site, I'm also planning on adding 1 and 2 camera support using the panorama setting blender already has. It took me a while to track down the proper way to use that so having it as part of the addon will most likely help some people.
Heres a patch which uses background scenes rather than linked objects.
http://codereview.appspot.com/5393050
Your patch has been added to the main script in svn =).