Blender Mesh Level of Detail Test

Reynante Martinez writes:

Hi, Blender community! A couple of weeks ago I’ve had a conversation with my friend Brett Hartshorn, also a fellow Blenderhead and a developer, regarding LoDs (Level of Detail) in computer graphics and game engines. The idea struck me that out of my own curiosity, I wanted to try to deliver the same results inside Blender, and the simplest way that I thought of achieving this effect was to use Blender’s flexible drivers.

This can be useful on large scenes where you want to optimize objects and meshes, where the nearer objects are to the viewing camera, the more detailed and densed they get, and the farther they are from the camera, the lighter they are, to reduce overhead and load on your computer.

I was lucky to achieve some decent results with Mesh Dynamic LoDs using Blender’s drivers. And I just couldn’t let this test and the files sit on my hard drive, so I wanted to share it to the community as well. I’m now just left with the challenge of creating LoDs with textures as well. If you have some clever thoughts and workarounds on how to achieve this, I would love to hear your thoughts.

Here are short videos demonstrating this effect:

And for more info and for the .blend download link, you can visit my post at http://reynantem.blogspot.com/2011/11/blender-mesh-lod-test.html

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