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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

19 Comments

    • Actually it does now! Raul emailed Nicholas and gave him full permission to integrate unlimited clay into the dynamic topology code he's working on. Nicholas tentatively agreed to do so. In other words, we may get both in one package :)

        • for starters, dynamic topology's tessalation looks blocky since triangle sizes don't readjust while unlimited clay's tessalation looks smooth -both don't have the long triangle bug which is nice.  However, unlimited clay hasn't  done the punching through the mesh thing (but it's sister project for 3d coat can)

           :D -from what I've read

  1. Whoa Awesome! It's like voxels in that it automatically allows you to punch holes through the mesh. This technology has a lot of potential.

  2. Oh and the image of the video gave me the illusion that this could have anything to do with fluid simulation...
    How well would it work to use this for dynamically meshing SPH fluids?

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