Introduction to Rigging

Part 1

  • Create a skeleton
  • Make it deform a character
  • Add/modify vertex weight groups

Part 2

  • Make the head and neck animation ready
  • Make the shoulders and arms animation ready
  • Create a hand and fingers rig
  • Mirroring a rig from one side of the body to the other

Part 3

  • Create an IK leg rig
  • Create a heel/toe roll foot rig
  • Make the hips and torso animation ready
  • Apply custom bone shapes
  • Manage bone layers

Link

 

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