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Assembly: Life in Macrospace

46

Ben Simonds writes:

Done for Gecko Animation Ltd, which I am now a part of!

A short experimental piece featuring a blend of Macro Photography and CG Animation. It started with an idea from David Parvin, of Two Rivers Partnership, involving abstract forms and macro photography. With the footage shot, Jonathan Lax and myself worked on constructing a narrative from the forms we saw by combining CG elements with the original footage.

The CG elements were all done in blender (though some of the fluid sim stuff was done with RealFlow) and rendered in BI. Lots of animated node materials for the shifting surfaces and displacements.

Credits:

  • Director of Photography – David Parvin
  • Live Action Shoot – David Parvin, Jonathan Lax, Tobin Brett
  • CG Animation and Effects – Ben Simonds, Jonathan Lax
  • Editing – Jonathan Lax
  • Music and Sound FX – Alistair Lax

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

46 Comments

  1. Really beautiful, a joy to watch, congratulations!
    He said is a mix of footage and CG so I think we should be more cautious praising the render quality, I'm guessing 90% is footage

  2. @Roger : I was wondering the same thing, but I suddenly realize that what is REALLY impressive here is that I'm just unable to see what is CG and what is live footage…
    Really awesome, congrats guys !

  3. Watched it a second time and tried to pick the CG shots. Here's my guess:
    0:41-0:47
    0:53-0:57
    1:35-1:38
    1:48-1:51
    1:54-2:05

    Was I close? :D
    Either way it was done superbly. The live and CG shots work together seamlessly. Love it!

  4. Brilliant !!

    Real Footage and 3D is very well mixed, at a point it's hard to see what is what...
    And visually/creatively speaking the result is really interesting !

    Please give us some clue on how it's made or we gonna die....

    Cheers

  5. Can't really add much to the above comments other than to give a thumbs up to Alistair for emotive use of heavily saturated soundscape ... it took me ages to remember where I'd heard this used before. @AndrewPrice after you've found all the hidden CG you get an extra 5 points for telling me which blockbuster space thriller I was thinking of ;)

    Seriously though guys, great work and nice to see something done in BI that shows how capable it is when put int he right hands.

  6. awesome. if that's submitted to the suzanne awards i'd vote for it in best designed. (not that it's a voting process, i mean i'd comment and like it) although the nature academy would also be a good winner (current submission). i hope mine gets nominated too for something.

  7. 40%-50% Blender Internal!!! I missed by a lot! congratulations even more! while you do the brakdown, it would be nice to see a wire or two, you know, for making us all drool...

  8. @DimitrisC: I've wondered the same thing too... I've always marvelled at the quality of BI and hope that it doesn't go away with the inclusion of cycles. My guess is a lot of people are just getting tired of using BI and want "the next better thing" which I can understand, however it's no reason for disregarding what we already have

  9. Guys, this is incredibly cool! :) I wish to see some "making of" this.
    Any guesses about procedural texture setups? Sculpting also?

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