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Developer Meeting Notes, Sept 11

17

The weekly update from Blender Development Central.

Ton Roosendaal writes:

Here's a summary of today's topics:

Next release

  • BCon schedule and targets are available on the wiki.
  • What's status of TexFace properties migration? Dalai Felinto knows!
  • UI translation branch; in progress, Sergey Sharybin thinks it can make it this week. Some features are a regression compared to 2.4 though (needs restart, no 'only tooltips'). The specifications need to be confirmed. Sergey checks with Brecht van Lommel if there's a solution to use RNA for translation directly.
  • Weight Paint GSoC branch: the functionality review was very positive. Campbell Barton offers to check the code, Sergey helps. Thomas can help with UI script if needed. Agreed is this only gets in trunk if non-intrusive and compatible. Otherwise it better moves to next release.
  • Reminder for people working on the user interface.
  • Branch merger of "recast & detour" went unlucky... after merger developer had to leave, leaving trunk unusable. Meeting agrees & confirms that anyone who does bigger commits should stay around for as long is needed to help fixing the immediate issues.
  • Ocean sim: Matt Ebb committed fixes, code needs to be uploaded for final review. Should be in our tracker by now? Review can now progress, target set for 2.61. Need to find reviewers too!

Other projects

  • Nurbs Branch: Emmanuel Stone is back to help with it too. Needs to set it going, Sergey is available for it too!
  • Bug Tracker work: everyone with a projects.blender.org account can help reviewing bugs. It's a lot of work to do the initial "triaging". Several volunteers popped up to review new incoming reports to help making it clear cases for a coder to tackle.
  • BMesh: progress goes well, Campbell hopes to find more time for it. Ender added to team as bf-project member for BMesh commit access.
  • Cycles: Brecht focuses on UI/integration issues, also with 2.61 getting closer.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

17 Comments

  1. I think like everyone I'm really excited with all the new functions and tools coming with 2.6. Big thanks to all those working so hard in making Blender such a great tool.

  2. Thanks for all your hard work, for making Blender the most incredible programme ever, and particularly for these frequent updates! Keeps those fires going... I'm just ever soo keen to see it all coming together.

  3. All these "thanks" and "kudos" go a long way. But donating $10, $20, $50 to the foundation will go a lot further.

    I'm just saying...

  4. Bug fixing is like road repairing (in US) they are always under construction. That's the way life goes (or, that's the way the cookie crumbles. aha aha aha). The day of "bug free" software developing may come once we hit the "singularity" where the machines (software) will start debugging themselves.

  5. Well, I meant that at some point older versions are no longer bug-fixed.
    All the focus is on the current official release, and current development version.
    Are they still bug-fixing 2.3x and 2.4x?

  6. @Terrachild:
    IIRC They are not supporting 2.49 with further fixes since a long time. 2.5 was the big rewrite so until it was "stable" 2.49 was the official release, now there isn't a big change like that on the horizon so the most recent version is the one supported.

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