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Modeling For Architecture With Blender Cycles

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A quick demonstration of some modeling in combination with Cycles (Blender's upcoming GPU renderer). Nothing too fancy, but a good demonstration of how Cycles can change your workflow.

Allan writes:

The regular workflow for an architectural visualization artist working with 3d modeling is to create the model and work to render some test images only when the model has some significant amount of polygons. With the new Blender Cycles things might change a bit! For instance, since I got my hands in Cycles I`m getting used to work with a window showing the 3d model and other with a real-time render. This way I can get a quick feedback how the model will look like during render.

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

  1. Really nice proof of concept :)
    Though, this video shows one current issue with cycles. Nothing too special but still:

    Either, while in Editmode, Cycles shouldn't restart the rendering, or, which would be fancy but I fear, hardly archievable, it should dynamically load the meshes, keeping the samples it has and changing what's new. (That's kinda against how raytracing usually works, though, so it would be quite difficult to implement for all cases, like occlusion and such, as shadows depend on the geometry)

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