EVERMOTION released free unbiased renderer NOX


The software works in a similar manner like all other unbiased systems. You render your light buffers and later mix / adjust the lights. What is quite useful in NOX is the fake DoF tool. It provides extensive control and most important seems to suffer not from the artifacts Z-Depth filters often do.

The Blender Exporter can access NOX own materials by loading them into Blender and give you access to material and texture properties – or when assigning a material you can start the NOX material system. There is no material preview in Blender currently possible.

Here is the technical rundowns:

Renderer: http://www.evermotion.org/nox

Forum: Link

Manual: PDF Download

Supported Features:

  • mutlithreaded
  • 32/64 bit
  • standalone ms windows application
  • gi based on metropolis light transport
  • materials
    • multiple layers
    • physical based micro-facet model
    • transmission
    • fake glass
    • dispersion
    • opacity
    • emission
    • textures + simple processing
    • local and online material library
  • regions (only direct ligthing)
  • camera
    • physical exposure settings – iso, apeture, shutter
    • physical based realistic dof or fake dof in post-process
    • aperture shape settings
    • realistic bokeh effects
  • sunsky system
  • blend layers
  • post process
    • exposure correction (ev)
    • standard color correction: brightness, contrast, saturation, rgb, temperature
    • curve (rgb or luminance)
    • camera response functions
    • vignette
    • bloom
    • glare
    • fake dof
    • chromatic aberrations
    • grain
    • load/save post settings
  • 3dsmax plugin
    • nox sunlight
    • nox camera free/target
    • nox material
    • exporter
    • renderer in another process
  • blender script
    • nox sunsky
    • nox material
    • nox camera
    • exporter
    • renderer in another process
  • files compatibility
    • typical image files (jpg,bmp,tiff,png,gif)
    • exr image file
    • scene as custom binary or xml file
    • materials as xml file
    • postproduction settings as xml file
    • blend settings as xml file
    • final post as xml file
  • autoupdate

Not yet Supported Features:

  • displacement
  • bump/normal mapping
  • subsurface scattering (sss)
  • instancing/proxy
  • sky portals

… but don’t worry, it is going to be developed someday.

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