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Blender Developers Meeting Notes June 12

7

Not a spectacular meeting this week, it seems that everyone is just busy doing his thing.
Ton Roosendaal writes:

Hi all,

Relative short and compact meeting today!

2.5x project progress

  • Bastien Montagne explains his Node 'mute' proposal. Ton suggests for now to either disable 'mute' on Material/Texture nodes, or code it the simple way as it is now for Compositor. A callback method for node muting seems like a bit overkill, but optionally it could work. Should be checked on when other node redesign topics are reviewed.
  • Bug tracker at 174 open reports now.

Other Projects

  • Cycles: Brecht made notes for how Texture Workflow could work. He will continue on this with also UI proposal (mockup, proof of concept code) and then ask for official reviews.
  • Meeting is fine with giving Sjoerd de Vries a branch for integration & proofing work for the "Hive" game logic system. He can contact Ton for further arrangements.
  • Janne Karhu approved a patch for particles (adaptive subframes), the developer for patch likes to add a credit for company in SVN. That's of course OK. However: In general we could check on proper GPL header contributor credit conventions... might be related to having a 'contributor agreement' in place as well.

Google Summer of Code

  • Ton reconfirms that students should work on a presentation of their design and plans (and results) in wiki. A concise overview that works for everyone to understand what goes on, review it or help out!
  • One student missing (not replying mails or phone): Christopher Neal, student at http://www.sas.upenn.edu. If anyone knows him, tell us if all's OK there?

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

7 Comments

  1. Ran into a nasty glitch with official 2.57:

    open up blender
    select scripting layout
    press + on the script window (add a new text -without saving)
    type something in the text window (not the python interpreter)("bla bla") will do.
    put cursor over 3d window
    press ctrl+z (or undo) -in object mode on default scene

    and viola! -your script just got deleted in front of your very eyes!

    I'm new with reporting bugs so someone please have this checked out :)
    -haven't tried this on new builds.

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