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SmallLuxGPU 2.0 Preview Video

18

Cycles, Octane, SmallLuxGPU - GPU renderers are all the rage these days and it'll get hard to choose one ;-) Here's a preview of SmallLuxGPU 2.0.

dade writes:

A new video about SmallLuxGPU 2.0 and Blender Exporter LiveMode has been uploaded:

SmallLuxGPU is a LuxRays demo and a LuxRender "proof of concept".

SLG 2.0 renderer is 100% written in OpenCL and includes the support for:

  • Multi-OS (i.e. Win, Linux, MacOS, etc.);
  • OpenCL multi-platforms (i.e. Intel + NVIDIA, etc.);
  • OpenCL multi-devices (i.e. CPUs+GPUs, etc.);
  • Metropolis Light Transport;
  • Path tracing with next event MiS (i.e. multiple importance sampling);
  • Blender integration with LiveMode: interactive materials/lights/objects editing.

18 Comments

  1. Metropolis Light Transport !!!!!!! That's very impressive! and even importance sampling! Great news! SmallLux team rocks!
    Octane now has a very strong competitor in face of SLG!!!

  2. Yes Amd cards are supported. I run all builds of luxrender with my Radeon HD 5800.
    Not all rendering modes are supported with openCL, I'm wating for bidirectional witch makes stuning interiors. GPU rendering uses a lot of RAM ...

    I love Luxrender ;)

  3. @Micool: the right sentence is GPU rendering uses a lot of VRAM

    The more RAM you have on the GPU (and not in the system), the more you can render large scenes with great textures.
    .. or maybe I'am wrong.. I know it's working like that with CUDA, so OpenCL should work as identical ?

  4. @ Micool
    I think it's possible, but if your not gonna use GPU at all I'd recomend a 'normal' version of luxrender

  5. i AM GLAD THAT WE NOW HAVE CYCLE THANKS TO OUR GOD.
    THIS IS NOT STRAIGHTFORWARD TO INSTALL PLUS IT DOES NOT WORK WITH MY INTEL GRAPHIC CARD.
    i SAID CYCLE ALL THE WAY.

  6. tyrant monkey on

    @Blink I don't think Cycles would work on an Intel Graphics Card in GPU mode too, its CUDA only at the moment. SmallLux works on all OpenCL devices so all those with Ati/AMD cards can use it too. It kind of looks like you are just trolling at the moment.

  7. Does using a gpu renderer like cycles or SLG in one of the viewports effect opengl performance of the other viewports?

  8. @Ian
    Of course it does. The more time the GPU has to dedicate to doing OpenCL calculations, the less time it has for drawing the OpenGL viewport. It works like CPU, when one task consumes much CPU time, all the other tasks can only get what's left...

  9. @Ian: SLG isn't really in a viewport I don't think, it has just been centred/sized to fit nicely over one. In my experience, using the GPU to render SLG can make all other tasks somewhat jerky at times, whether it is OpenGL graphics work or just opening windows and files. Probably less of an issue with a fat GPU, but my (usually perfectly adequate) 5770 certainly allows things to slow down a bit. I haven't used Cycles on my GPU (don't have an NVIDIA card), but I'm guessing that it might have the same issues.

    Thanks for posting this. SLG remains some of the best 3D fun you can have and it is now particularly easy to set up because you just grab a Graphicall build. I recommend that everyone has a try. The Luxrender wiki has an excellent page on SLG nowadays, which will help to get you started. Would be good to link to it from the article, actually: http://www.luxrender.net/wiki/Blender_2.5_SLG_exporter

  10. @ Dade
    You are realy nuts! I read In the LuxForum that you would implement "Metropolis Light Transport" when someone would put you into a cell for half a year. Did that happen? :-) Nice work man! Great THX

    @ justposted
    The start page of the SLGwiki is here http://www.luxrender.net/wiki/SLG i hope that this one is better for the SLG starters. The page you linked to is a very old one. It was just very difficult to find that. I hope that i will replace this old side as soon as possible. With new ones that will hopefully give a better structured overview!
    But When someone has time and wants to do something. You just need a luxrender forum account. And than you can edit the wiki.

    @yoff as far as i know there is no audio.

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