The Leipzig School of Design goes international!

The course takes place on the weekend from Friday, June 17th to Sunday, June 19th. It starts at 10 a.m. and goes until 5 p.m. in the afternoon, with an open end. Of course it won’t be just dry theory. It will be a nice blend of teaching, trying, learning and practicing. To allow us to create the best learning experience for you please send your main points of interest and some work samples to [email protected] until June 13th, if you are applying for the course.

The course is aimed at intermediate and advanced users, so you should already know how to work with Blender 2.5. If you are interested in an international basic introduction course for Blender, just let us know!

Price: € 550,-
If you are from Germany, you can also apply for government funding:

http://leipzigschoolofdesign.de/sparkassen-bildungskredit.html

Here’s a short review of the advanced course that took place in April from one of the participating students, the architect Eric Schufmann (http://erikschufmann.de):

“The advanced course for Blender has far exceeded my expectations. We covered all topics that were important for me, not only because we had a relatively small number of participants of 5 students. Sebastian has been a very competent and nice teacher, who mostly had a prompt and enlightening answer to all our questions (“wait, there’s even a button for that as well!?”). Tricks like lighting objects by using the color of a material for an extra lamp never came to my mind before. Animating values, like or example lamp-colors, is a bit unusual but still doable. During the collective after work beer we wholeheartedly celebrated a voluntary rant against the software of the commercial rivals, under which most of us have suffered.

I can only recommend this course, which is hopefully to see one or more sequels, wholeheartedly to anyone who wants to understand Blender as THE tool, or who is looking for alternatives to the still surprisingly popular commercial 3dtools.

Here’s a short overview over the covered topics:
Day 1: Introduction, Modeling, Sculpting, Modifier, Texturing/Mapping, Lights
Day 2: Renderlayers, Masking and Compositing
Day 3: Indiviual Questions and general tips and tricks, game engine, particles, animation.

Here are some screenshots of that weekend projects:

And another nice little video, that another student, Christoph Pöhler, created after the course with the things he learned there.

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