Blender 2.56a has just been released:
A quick-fix release of 2.56, fixing one bad bug with undo while using cloth/fluid sim. In total 24 bugs fixed for this release. The Linux 32bit build should be good now too.
Enjoy!
Blender 2.56a has just been released:
A quick-fix release of 2.56, fixing one bad bug with undo while using cloth/fluid sim. In total 24 bugs fixed for this release. The Linux 32bit build should be good now too.
Enjoy!
15 Comments
First! -and re-downloading :D
Re. new 2.56beta splash screen
has anyone else noticed the similarity between Sintel's "wet face" screenshot, and Colin Levy's own mug (http://www.colinlevy.com/about.php)?
Are they by any chance related? I think we should be told.
Downloaded and running :-)
Hey, it's an alpha beta version! (joking)
Thanks guys and gals! Downloading...
seb, the link doesn't work.
i've got a character connected to an armature that is working fine in 2.56, but in 2.56a, it seems much of the mesh has become disconnected from the skeleton. the file hasn't been corrupted because i can still go back to 2.56 and everything is fine.
even weirder, if i'm in 2.56a and switch to edit mode, the character snaps back to following the armature (even animating properly when i scrub the timeline). so the vertex groups and weighting are all still there, they're just not being used object or pose mode, or rendering.
any thoughts on what could be causing this??
I get a false positive (hopefully :D) virus detection when i run blender 2.56 (win 64 and 32, bf releases and some other releases i dowloaded from graphicall.org)
Kaspersky AV 2010 detect a behavior similar to "PDM.invader (loader)"
Hi Steve, please report your problems to the blender 2.5 bug-tracker with the attached blend. This way, it's easier for everyone to work on your problem... Thank you, greetings Thomas
Haha, Im try to use the new 2.5. Neary unusable. Thanks noobs. Good luck to make cubes, smoke in cube, fluids in cube, raytraces with cubes, new area light with cubes, so all new features with cubes...
I will use 2.49 and in the future I will change to XSI.
I just started using Blender 2.60. It has a much better usability, especially for the features which I used seldom in Blender 2.4X and which I always had to search a little bit, and try out. Of course there are still some unfamiliar things, which I have to learn. The rendering performance is so much better.
The only thing that bugs me, until now, is some different behaviour of transparent materials and traceable materials, comparing the same file with old and new Blender.
Anyway, thank you very much.
Endike: it works perfectly for me, I'm using 2.56 in production for a client and i love it. Much easier to use than 2.49b.
Drop: where did you get blender 2.60 when they just now released 2.56a?
Deja vu? Thanks :)
The latest builds on Graphicall are all 2.56. Anyone claiming to use 2.6 is just pulling your leg. ;)
2.5 unusable? Granted there were some annoying bugs in 2.55. I had an awful time using texture painting at one point, getting segmentation faults just by attempting to select or paint the mesh in the 3D window. However, 2.56 seems pretty solid.
@Roofoo
Sorry, I meant the 2.5x versions. But since it is such a large update, I always thought the final version will result in something like 2.60, or maybe 3.0 and I didn't really follow the development and versioning of 2.5x so it was always 2.60 for me... It also reminded me of odd numbering like 2.5 for development and 2.6 for stable relases, as it would be at other software, though a little bit different... nevermind ;)
Hey guys, I installed this version and now it wont let me rotate the camera at ALL. Can someone help me?