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ARC-170 Starfighter Free Game Model

16

A ready to use, free starfighter game model. Nice!

Sqorck writes:

The Star Wars ARC-170 Starfighter is a fully textured and rigged game model and it's licensed un CC by-sa from Blendswap. So you can use it in your projects! It is build using logic bricks, so it is easy to modify and place in you own game. The model has 2670 faces with color, specular, and normal maps.

The model can be downloaded here.

Here's a video preview:

16 Comments

  1. I'm new to the Blender game engine. I opened your file and started it, but the render size is to small to control the ship well. I tried changing the render resolution settings on the render tab, but it didn't make any difference.

    How do I make the game engine display a higher resolution?

    I like this demo. I'll learn a lot from it.

    Thanks.

  2. wow that is soooo cool! thanks for sharing.

    This will be a great learning tool. I just did a quick test drive in the game engine, it looks awesome!

    great work.

  3. Hi, that's awesome.
    But when I use it in my project what's about the rights of Georg Lucas?
    Always when I saw games which uses Star Wars models I asked this to myself.

    An answer would be great :)

    Carsten

  4. @Terrachild:
    I'm guessing you're using the official 2.55 beta?

    -When you open the file, hold CTRL and press the up arrow key to unhide the interface
    -At the top of the screen, click the engine pop-up menu (where it says "Blender Render") and change it to "Blender Game."
    -In the properties editor (it's along the bottom of the screen in this file), switch to the Render context by clicking the camera button at the far left of the header.
    -Change the Framing setting from "Letterbox" to "Extend."
    -Make sure to hover the mouse over the 3D view with the starship and hit CTRL+uparrow again, to return to full screen mode.

    I may be wrong, but I don't think changing the resolution settings will do anything for you, even after taking these steps. As I understand it, the resolution settings are only for an exported game runtime, and (if I'm not mistaken) there's no way to export a game runtime file in Blender 2.5 yet.

  5. It's not the same design as the real ARC-170 from star wars, it was based off of it. Though the model is much different that the on in star was. It has the same basic shape but with some very different design choices.

  6. Gryphon,
    thanks that worked. Now I can fly it around and see everything.
    Isn't there some way to export it as a game runtime?

  7. I'm using the game with a GeForce 9800 GTX and it gives me a constant 60fps whether I'm flying around or not. Is that a product of the game engine somehow, or is my graphics card keeping the fps there?

  8. Nice Job...Where did you get the canyon model? I swear that is exactly the same canyon I used to fly on Star Wars: Rebel Assault.

  9. Totally sweet! I've been working on my own projects, but it seems that Blender takes an enormous amount of resources to render stuff. How long did it take to build what you showed in that video?

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