BlenderNewbies Blog just published a link to an interesting thread on BlenderArtists, a lengthy reply from Campbell Barton (one of leading Blender developers, also known as ideasman42) for a question on how to start developing for the project. In summary, you don't have to be a computer scientist and you can learn math along the way!
Disclaimer: The photo of Campbell was chosen not as a sign of warning but just to make the news a bit more dramatic.
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14 Comments
hehehe that photo :)
Definitely a fitting photo.
Thats pretty much me every time I have to do some programming. Great stuff it is, :/
But either way, interesting! I hope to do some work on the BGE in the future, like some other game artists have started doing recently, and in the past.
I've felt like that on quite a few occasions when trying to code with blender, its the "it worked before, whys it broken now?" look :D
"from Campbell Barton (one of leading Blender developers, also known as ideaman42)"
It is ideaSman42, with an "S" ;)
One thing to lure new programmers is a list of simple things to do, which can be on a wiki somewhere but could also be present quite proeminetly.
In the same vein, a list of wanted add-ons could be useful !
@bebR: fixed, thanks!
@Makapuf: Awesome render button being the first on the list?
i might be interested :D
The toughest part in my experience was setting it up. Compiling and building, and then knowing where to start. But then again the biggest programs I've written are little more than thousand lines of code (Blender is much much bigger).
Coding is something that is better learned by doing, so some example code where some part of Blender is modified could prove most helpful.
Nice.
What could it cost to hire some one to write a book about coding blender?
Say it takes 4 month to write it and that the writer cost the same as a durian artist (4000€ a month including taxes and so I think), then it would cost 16000 in total. If the book then cost 50€ one need ~350 buyers.
Do you think we have 350 potential coders and artists who just wants to support such a project? I know I would :-)
Project is changing so fast I don't think a book will survive that well. Also there are plenty of books to learn how to program in c and python(2 languages used by blender).
There are some python books for blender that I have seen floating around. Though I think the use of blender and python has changed a lot in 2.5
Best place to get help is on blendercoders on freenode irc
--Interview with Campbell Barton at blenderguru.com--
BMesh/render25/estimate time release stable version blender 2.5 ...
http://www.blenderguru.com/interview-with-campbell-barton/
I want to be a blender developer ._."