Wolfgang Draxinger tells us he’s going to re-render Elephants Dream in stereoscopic 3D. To do this he patched Blender 2.41 since it’s the only version that will render Elephants Dream so you don’t have to fix the cameras, ie. just render!
… no, not quite. He probably needs some works on some fake matte paintings since everything you saw in the movie isn’t necessary made in 3D.
In the other news, Jayden Beveridge writes us he made an anaglyph video tutorial.
I’m currently working on rendering Elephants Dream in stereoscopic 3D – in Digital Cinema 2k resolution!
Do to this I extended Blender a little bit do aid in setting up a stereoscopic camera. Now you can do stereoscopy with the press of (a few) buttons.
A screencast video showing a preliminary version can be seen here:
I asked him further about what he did to the camera.
In as few words as possible. It adds stereo capability to Blenders camera object: If enabled upon rendering the camera is offset and the projected shifted for the selected eye, so points within the convergence frame plane, which distance to the camera can be controlled and animated, will be perceived at the screen’s depth. The stereo base controls how intense the stereoscopic effect it.
And now, Jayden Beveridge’s anaglyph tutorial.