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	<title>Comments on: Shaolin Training &#8211; iPhone game</title>
	<atom:link href="http://www.blendernation.com/2010/06/17/shaolin-training-iphone-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2010/06/17/shaolin-training-iphone-game/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Wed, 15 Feb 2012 00:27:00 +0000</lastBuildDate>
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	<item>
		<title>By: fernandoribeirogames</title>
		<link>http://www.blendernation.com/2010/06/17/shaolin-training-iphone-game/#comment-519482</link>
		<dc:creator>fernandoribeirogames</dc:creator>
		<pubDate>Sat, 26 Jun 2010 10:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=13197#comment-519482</guid>
		<description>= ))
Shaolin Training has been on Touch Arcade first page ;)</description>
		<content:encoded><![CDATA[<p>= ))<br />
Shaolin Training has been on Touch Arcade first page ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.blendernation.com/2010/06/17/shaolin-training-iphone-game/#comment-519411</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 25 Jun 2010 02:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=13197#comment-519411</guid>
		<description>Good for you!  Amazing you did it.</description>
		<content:encoded><![CDATA[<p>Good for you!  Amazing you did it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fernandoribeirogames</title>
		<link>http://www.blendernation.com/2010/06/17/shaolin-training-iphone-game/#comment-518949</link>
		<dc:creator>fernandoribeirogames</dc:creator>
		<pubDate>Sun, 20 Jun 2010 00:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=13197#comment-518949</guid>
		<description>Hi there Everyone!
Porting for Android is much more possible than to any other device.
The biggest problem I&#039;m having right now is that my App has been cracked ( as most apps in AppStore ) and I&#039;m not receiving as much as expected so I&#039;m probably not going to be able to invest in any other device.
See ya</description>
		<content:encoded><![CDATA[<p>Hi there Everyone!<br />
Porting for Android is much more possible than to any other device.<br />
The biggest problem I&#8217;m having right now is that my App has been cracked ( as most apps in AppStore ) and I&#8217;m not receiving as much as expected so I&#8217;m probably not going to be able to invest in any other device.<br />
See ya</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: a user</title>
		<link>http://www.blendernation.com/2010/06/17/shaolin-training-iphone-game/#comment-518938</link>
		<dc:creator>a user</dc:creator>
		<pubDate>Sat, 19 Jun 2010 21:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=13197#comment-518938</guid>
		<description>How about porting it over a mobile that runs Blender like N900 :P j/k, but you can count me :-P</description>
		<content:encoded><![CDATA[<p>How about porting it over a mobile that runs Blender like N900 :P j/k, but you can count me :-P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Director84</title>
		<link>http://www.blendernation.com/2010/06/17/shaolin-training-iphone-game/#comment-518889</link>
		<dc:creator>Director84</dc:creator>
		<pubDate>Fri, 18 Jun 2010 20:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=13197#comment-518889</guid>
		<description>Cool!
How complicated would it be to port that to Android?
I have an HTC Desire and would love to play it on that.</description>
		<content:encoded><![CDATA[<p>Cool!<br />
How complicated would it be to port that to Android?<br />
I have an HTC Desire and would love to play it on that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: erick goes</title>
		<link>http://www.blendernation.com/2010/06/17/shaolin-training-iphone-game/#comment-518841</link>
		<dc:creator>erick goes</dc:creator>
		<pubDate>Fri, 18 Jun 2010 04:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=13197#comment-518841</guid>
		<description>Congrats for the game, Fernando.
very good :D
\__/
(oo)
_&#124;&#124;_
erick</description>
		<content:encoded><![CDATA[<p>Congrats for the game, Fernando.<br />
very good :D<br />
\__/<br />
(oo)<br />
_||_<br />
erick</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blendiac</title>
		<link>http://www.blendernation.com/2010/06/17/shaolin-training-iphone-game/#comment-518803</link>
		<dc:creator>Blendiac</dc:creator>
		<pubDate>Thu, 17 Jun 2010 17:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=13197#comment-518803</guid>
		<description>Man, I wish unity would release a Linux version...</description>
		<content:encoded><![CDATA[<p>Man, I wish unity would release a Linux version&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fernando Ribeiro</title>
		<link>http://www.blendernation.com/2010/06/17/shaolin-training-iphone-game/#comment-518800</link>
		<dc:creator>Fernando Ribeiro</dc:creator>
		<pubDate>Thu, 17 Jun 2010 16:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=13197#comment-518800</guid>
		<description>Exactly! Unity3d was the engine used in this game, and it helped me a LOT!
I´m very interested in SIO2, and I´m probably going to do some tests with it soon.

See ya!</description>
		<content:encoded><![CDATA[<p>Exactly! Unity3d was the engine used in this game, and it helped me a LOT!<br />
I´m very interested in SIO2, and I´m probably going to do some tests with it soon.</p>
<p>See ya!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin</title>
		<link>http://www.blendernation.com/2010/06/17/shaolin-training-iphone-game/#comment-518798</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Thu, 17 Jun 2010 16:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=13197#comment-518798</guid>
		<description>Seems Unity-like. Is that what you used? It would make sense since Unity has pretty good Blender integration.

Very cool.</description>
		<content:encoded><![CDATA[<p>Seems Unity-like. Is that what you used? It would make sense since Unity has pretty good Blender integration.</p>
<p>Very cool.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dail</title>
		<link>http://www.blendernation.com/2010/06/17/shaolin-training-iphone-game/#comment-518795</link>
		<dc:creator>dail</dc:creator>
		<pubDate>Thu, 17 Jun 2010 15:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=13197#comment-518795</guid>
		<description>Just purchased. Glad to help support the use of blender.</description>
		<content:encoded><![CDATA[<p>Just purchased. Glad to help support the use of blender.</p>
]]></content:encoded>
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