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	<title>Comments on: Fracture script + tutorial</title>
	<atom:link href="http://www.blendernation.com/2010/05/05/fracture-script-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2010/05/05/fracture-script-tutorial/</link>
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	<lastBuildDate>Wed, 15 Feb 2012 00:27:00 +0000</lastBuildDate>
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		<title>By: Victor</title>
		<link>http://www.blendernation.com/2010/05/05/fracture-script-tutorial/#comment-558706</link>
		<dc:creator>Victor</dc:creator>
		<pubDate>Tue, 15 Feb 2011 00:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12505#comment-558706</guid>
		<description>I have a doubt. When I downloaded the zip file, t comes with 4 different scripts, and I tried them all without succeding....

I use blender 2.49b. Any suggestions?</description>
		<content:encoded><![CDATA[<p>I have a doubt. When I downloaded the zip file, t comes with 4 different scripts, and I tried them all without succeding&#8230;.</p>
<p>I use blender 2.49b. Any suggestions?</p>
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	<item>
		<title>By: Sam F</title>
		<link>http://www.blendernation.com/2010/05/05/fracture-script-tutorial/#comment-530139</link>
		<dc:creator>Sam F</dc:creator>
		<pubDate>Mon, 27 Sep 2010 15:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12505#comment-530139</guid>
		<description>(sorry for the double post) Ok, i have found out what I&#039;m doing wrong (i think) and i think i should share it with anyone else who&#039;s having the same problem. I&#039;m working in 2.5 and the way i solved it was to turn the radius of my initial object (with convex hull collision bounds) down all the way in the game physics panel. i causes a few minor glitches but hey, it works.

maybe the glitches could be eradicated by turning the radius up by a miniscule amount?</description>
		<content:encoded><![CDATA[<p>(sorry for the double post) Ok, i have found out what I&#8217;m doing wrong (i think) and i think i should share it with anyone else who&#8217;s having the same problem. I&#8217;m working in 2.5 and the way i solved it was to turn the radius of my initial object (with convex hull collision bounds) down all the way in the game physics panel. i causes a few minor glitches but hey, it works.</p>
<p>maybe the glitches could be eradicated by turning the radius up by a miniscule amount?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam F</title>
		<link>http://www.blendernation.com/2010/05/05/fracture-script-tutorial/#comment-530038</link>
		<dc:creator>Sam F</dc:creator>
		<pubDate>Sun, 26 Sep 2010 18:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12505#comment-530038</guid>
		<description>ejay, I have had the same problem. HEEEELP!!!!</description>
		<content:encoded><![CDATA[<p>ejay, I have had the same problem. HEEEELP!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ariel J</title>
		<link>http://www.blendernation.com/2010/05/05/fracture-script-tutorial/#comment-515873</link>
		<dc:creator>Ariel J</dc:creator>
		<pubDate>Sun, 09 May 2010 09:11:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12505#comment-515873</guid>
		<description>Sorry, to say, but I&#039;m having problems using this on the mac version of blender 2.49b.

Nothing happens when I run the script!

Please reply if you know what I&#039;m doing wrong!</description>
		<content:encoded><![CDATA[<p>Sorry, to say, but I&#8217;m having problems using this on the mac version of blender 2.49b.</p>
<p>Nothing happens when I run the script!</p>
<p>Please reply if you know what I&#8217;m doing wrong!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dane</title>
		<link>http://www.blendernation.com/2010/05/05/fracture-script-tutorial/#comment-515832</link>
		<dc:creator>Dane</dc:creator>
		<pubDate>Sat, 08 May 2010 00:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12505#comment-515832</guid>
		<description>oh man this script looks awesome!</description>
		<content:encoded><![CDATA[<p>oh man this script looks awesome!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dennis F.</title>
		<link>http://www.blendernation.com/2010/05/05/fracture-script-tutorial/#comment-515744</link>
		<dc:creator>Dennis F.</dc:creator>
		<pubDate>Thu, 06 May 2010 18:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12505#comment-515744</guid>
		<description>Nein- das war keine Explosion... da bewegt sich lediglich ein unsichtbares Objekt von unten nach oben ... :) So kann man ne Menge cooler Effekte erziehlen ;)</description>
		<content:encoded><![CDATA[<p>Nein- das war keine Explosion&#8230; da bewegt sich lediglich ein unsichtbares Objekt von unten nach oben &#8230; :) So kann man ne Menge cooler Effekte erziehlen ;)</p>
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	</item>
	<item>
		<title>By: ejay</title>
		<link>http://www.blendernation.com/2010/05/05/fracture-script-tutorial/#comment-515683</link>
		<dc:creator>ejay</dc:creator>
		<pubDate>Thu, 06 May 2010 11:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12505#comment-515683</guid>
		<description>When I try to follow the video tutorial, the cube breaks apart right when the simulation starts, long before it touches the plane surface. What am I doing wrong?</description>
		<content:encoded><![CDATA[<p>When I try to follow the video tutorial, the cube breaks apart right when the simulation starts, long before it touches the plane surface. What am I doing wrong?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: frigi</title>
		<link>http://www.blendernation.com/2010/05/05/fracture-script-tutorial/#comment-515681</link>
		<dc:creator>frigi</dc:creator>
		<pubDate>Thu, 06 May 2010 09:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12505#comment-515681</guid>
		<description>As a little addition:
Interaction between multiple fractured objects is a problem that comes up every once in a while but always without a solution, as this is not yet possible out of the box.
Take a look here for a little example: http://frigi.designdevil.de/Portfolio/Programming/Img/shatter_anim.gif

For 2.5 there eventually will be a proper system to do things like this I suppose, but for the time being you can download a (pretty hacky) patch for 2.49 and a sample .blend here: http://frigi.designdevil.de/Portfolio/Programming/SuspendDynGhost.html
(There&#039;s also a little more information on how it&#039;s done on that site.)

The whole concept has its flaws and there are no automatic setup capabilities so you will have to choose wisely where to use it.</description>
		<content:encoded><![CDATA[<p>As a little addition:<br />
Interaction between multiple fractured objects is a problem that comes up every once in a while but always without a solution, as this is not yet possible out of the box.<br />
Take a look here for a little example: <a href="http://frigi.designdevil.de/Portfolio/Programming/Img/shatter_anim.gif" rel="nofollow">http://frigi.designdevil.de/Portfolio/Programming/Img/shatter_anim.gif</a></p>
<p>For 2.5 there eventually will be a proper system to do things like this I suppose, but for the time being you can download a (pretty hacky) patch for 2.49 and a sample .blend here: <a href="http://frigi.designdevil.de/Portfolio/Programming/SuspendDynGhost.html" rel="nofollow">http://frigi.designdevil.de/Portfolio/Programming/SuspendDynGhost.html</a><br />
(There&#8217;s also a little more information on how it&#8217;s done on that site.)</p>
<p>The whole concept has its flaws and there are no automatic setup capabilities so you will have to choose wisely where to use it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Red Nelb</title>
		<link>http://www.blendernation.com/2010/05/05/fracture-script-tutorial/#comment-515675</link>
		<dc:creator>Red Nelb</dc:creator>
		<pubDate>Thu, 06 May 2010 05:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12505#comment-515675</guid>
		<description>EDITED: Nevermind, figured out a solution to my problem</description>
		<content:encoded><![CDATA[<p>EDITED: Nevermind, figured out a solution to my problem</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ibkanat</title>
		<link>http://www.blendernation.com/2010/05/05/fracture-script-tutorial/#comment-515674</link>
		<dc:creator>ibkanat</dc:creator>
		<pubDate>Thu, 06 May 2010 05:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12505#comment-515674</guid>
		<description>http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Object/Fracture
here is the link on how to use the script that is in 2.5. You need to turn on the script in the add ons from user prefs

Warning this script is fun and may send lots of time runing point sims... lol</description>
		<content:encoded><![CDATA[<p><a href="http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Object/Fracture" rel="nofollow">http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Object/Fracture</a><br />
here is the link on how to use the script that is in 2.5. You need to turn on the script in the add ons from user prefs</p>
<p>Warning this script is fun and may send lots of time runing point sims&#8230; lol</p>
]]></content:encoded>
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