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	<title>Comments on: &#8220;Probe&#8221; visual effects breakdown shot #25</title>
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	<link>http://www.blendernation.com/2010/04/29/probe-visual-effects-breakdown-shot-25/</link>
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	<lastBuildDate>Wed, 15 Feb 2012 02:07:00 +0000</lastBuildDate>
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	<item>
		<title>By: vidrazor2</title>
		<link>http://www.blendernation.com/2010/04/29/probe-visual-effects-breakdown-shot-25/#comment-515429</link>
		<dc:creator>vidrazor2</dc:creator>
		<pubDate>Sat, 01 May 2010 06:09:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12452#comment-515429</guid>
		<description>I think the color burn is a bit hot. If you&#039;re going for a dark or nighttime scene, you may want to experiment with either some gamma weight, or a combo of small amounts each of gamma weight and color burn. 

You may also try going the other way and first flattening with gamma and applying the same burn. Either way you&#039;ll have a little better control over the pseudo-shadow detail.

The comp looks pretty good, but the foreground characters are obscuring the ship a bit much, although it may not be important if you have a cutaway to the ship itself to I.D. it first.

Nice work overall.</description>
		<content:encoded><![CDATA[<p>I think the color burn is a bit hot. If you&#8217;re going for a dark or nighttime scene, you may want to experiment with either some gamma weight, or a combo of small amounts each of gamma weight and color burn. </p>
<p>You may also try going the other way and first flattening with gamma and applying the same burn. Either way you&#8217;ll have a little better control over the pseudo-shadow detail.</p>
<p>The comp looks pretty good, but the foreground characters are obscuring the ship a bit much, although it may not be important if you have a cutaway to the ship itself to I.D. it first.</p>
<p>Nice work overall.</p>
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	<item>
		<title>By: DrD</title>
		<link>http://www.blendernation.com/2010/04/29/probe-visual-effects-breakdown-shot-25/#comment-515387</link>
		<dc:creator>DrD</dc:creator>
		<pubDate>Fri, 30 Apr 2010 13:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12452#comment-515387</guid>
		<description>The only thing I didnt like is the camera angle, the two actors are taking up probably 75% of the screen so the probe dosnt get much expose, and those fancy blue eyes are lost in the final composite.</description>
		<content:encoded><![CDATA[<p>The only thing I didnt like is the camera angle, the two actors are taking up probably 75% of the screen so the probe dosnt get much expose, and those fancy blue eyes are lost in the final composite.</p>
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		<title>By: Joel</title>
		<link>http://www.blendernation.com/2010/04/29/probe-visual-effects-breakdown-shot-25/#comment-515360</link>
		<dc:creator>Joel</dc:creator>
		<pubDate>Thu, 29 Apr 2010 21:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12452#comment-515360</guid>
		<description>Hey guys. Thank you some for your comments. To others, please remember that this is one shot of this &quot;11:56&quot; length film.  The color burn effect may look out of place for a single shot, but when put inside the whole film, it looks much better. If you want to see more, look at the trailer or the other shots on the vimeo page, and you can ge an idea of how it flows. Also, keep in mind that this is my first ever experimentation with color correction.

Thanks for the feedback guys, I appreciate it. Criticism helps work be better. :-)

-joel</description>
		<content:encoded><![CDATA[<p>Hey guys. Thank you some for your comments. To others, please remember that this is one shot of this &#8220;11:56&#8243; length film.  The color burn effect may look out of place for a single shot, but when put inside the whole film, it looks much better. If you want to see more, look at the trailer or the other shots on the vimeo page, and you can ge an idea of how it flows. Also, keep in mind that this is my first ever experimentation with color correction.</p>
<p>Thanks for the feedback guys, I appreciate it. Criticism helps work be better. :-)</p>
<p>-joel</p>
]]></content:encoded>
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	<item>
		<title>By: mookie</title>
		<link>http://www.blendernation.com/2010/04/29/probe-visual-effects-breakdown-shot-25/#comment-515359</link>
		<dc:creator>mookie</dc:creator>
		<pubDate>Thu, 29 Apr 2010 20:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12452#comment-515359</guid>
		<description>Well, it doesn&#039;t look very well...</description>
		<content:encoded><![CDATA[<p>Well, it doesn&#8217;t look very well&#8230;</p>
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		<title>By: GRV</title>
		<link>http://www.blendernation.com/2010/04/29/probe-visual-effects-breakdown-shot-25/#comment-515358</link>
		<dc:creator>GRV</dc:creator>
		<pubDate>Thu, 29 Apr 2010 20:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12452#comment-515358</guid>
		<description>Sorry for my bad english.

For me, the Hightlights are exaggerated.
the final result is too much burned.

The model of UFO is too simple... the animation too simple!

bad textures for the models, bad materials, no bump, no displacement, Too much &quot;toon style&quot;.

Good the actors, no all the others.

i&#039;m sorry, i not like it.</description>
		<content:encoded><![CDATA[<p>Sorry for my bad english.</p>
<p>For me, the Hightlights are exaggerated.<br />
the final result is too much burned.</p>
<p>The model of UFO is too simple&#8230; the animation too simple!</p>
<p>bad textures for the models, bad materials, no bump, no displacement, Too much &#8220;toon style&#8221;.</p>
<p>Good the actors, no all the others.</p>
<p>i&#8217;m sorry, i not like it.</p>
]]></content:encoded>
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	<item>
		<title>By: A saurus1</title>
		<link>http://www.blendernation.com/2010/04/29/probe-visual-effects-breakdown-shot-25/#comment-515356</link>
		<dc:creator>A saurus1</dc:creator>
		<pubDate>Thu, 29 Apr 2010 19:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12452#comment-515356</guid>
		<description>&quot;those glowing areas…should normally have some “normal bump”…or definitely be” modelized”&quot;

I agree. They look like you just assigned materials to individual faces. Use a UV map or something and make the lines less jagged. Or if you&#039;re going to leave them jagged, set them apart somehow from the rest of the body.

Good Job.</description>
		<content:encoded><![CDATA[<p>&#8220;those glowing areas…should normally have some “normal bump”…or definitely be” modelized”&#8221;</p>
<p>I agree. They look like you just assigned materials to individual faces. Use a UV map or something and make the lines less jagged. Or if you&#8217;re going to leave them jagged, set them apart somehow from the rest of the body.</p>
<p>Good Job.</p>
]]></content:encoded>
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	<item>
		<title>By: mutze</title>
		<link>http://www.blendernation.com/2010/04/29/probe-visual-effects-breakdown-shot-25/#comment-515352</link>
		<dc:creator>mutze</dc:creator>
		<pubDate>Thu, 29 Apr 2010 16:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12452#comment-515352</guid>
		<description>Isn&#039;t Sintel going to be 11.56 long including credits to? :-)</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t Sintel going to be 11.56 long including credits to? :-)</p>
]]></content:encoded>
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	<item>
		<title>By: prokoudine</title>
		<link>http://www.blendernation.com/2010/04/29/probe-visual-effects-breakdown-shot-25/#comment-515348</link>
		<dc:creator>prokoudine</dc:creator>
		<pubDate>Thu, 29 Apr 2010 15:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12452#comment-515348</guid>
		<description>@beck Try &lt;a href=&quot;http://ramenhdr.sourceforge.net&quot; rel=&quot;nofollow&quot;&gt;Ramen&lt;/a&gt; :)</description>
		<content:encoded><![CDATA[<p>@beck Try <a href="http://ramenhdr.sourceforge.net" rel="nofollow">Ramen</a> :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blendNmix</title>
		<link>http://www.blendernation.com/2010/04/29/probe-visual-effects-breakdown-shot-25/#comment-515347</link>
		<dc:creator>blendNmix</dc:creator>
		<pubDate>Thu, 29 Apr 2010 15:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12452#comment-515347</guid>
		<description>The thing you call &quot;Color correction&quot; is what makes your shots looking more cheaper, according to the result!

But you have bigger problem than VFX, let&#039;s say: screenplay.

Good luck anyway!</description>
		<content:encoded><![CDATA[<p>The thing you call &#8220;Color correction&#8221; is what makes your shots looking more cheaper, according to the result!</p>
<p>But you have bigger problem than VFX, let&#8217;s say: screenplay.</p>
<p>Good luck anyway!</p>
]]></content:encoded>
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	<item>
		<title>By: djallalnamri</title>
		<link>http://www.blendernation.com/2010/04/29/probe-visual-effects-breakdown-shot-25/#comment-515345</link>
		<dc:creator>djallalnamri</dc:creator>
		<pubDate>Thu, 29 Apr 2010 14:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12452#comment-515345</guid>
		<description>both indentations and eyes...
well this is my personal perception:the glowing effect should be softened a little bit
on the other hand...i find the eyes on the goliathe wip turntable vid very,very good...
being a wip...i guess it should look better in the future...although i don&#039;t know what you as a producer are aiming at...
those glowing areas...should normally have some &quot;normal bump&quot;...or definitely be&quot; modelized&quot;</description>
		<content:encoded><![CDATA[<p>both indentations and eyes&#8230;<br />
well this is my personal perception:the glowing effect should be softened a little bit<br />
on the other hand&#8230;i find the eyes on the goliathe wip turntable vid very,very good&#8230;<br />
being a wip&#8230;i guess it should look better in the future&#8230;although i don&#8217;t know what you as a producer are aiming at&#8230;<br />
those glowing areas&#8230;should normally have some &#8220;normal bump&#8221;&#8230;or definitely be&#8221; modelized&#8221;</p>
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