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	<title>Comments on: Water dynamic surface in the Game Engine</title>
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	<link>http://www.blendernation.com/2010/04/28/water-dynamic-surface-in-the-game-engine/</link>
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	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/2010/04/28/water-dynamic-surface-in-the-game-engine/#comment-515376</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Fri, 30 Apr 2010 08:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12420#comment-515376</guid>
		<description>Hmm... It&#039;s a neat idea. I&#039;d like to see water surface simulation in Blender though, that would we awesome. Didn&#039;t nils have something to do with a paper on linking water surface simulation with an ordinary fluid simulator?

That would be a pretty neat thing to have in Blender because that way you get realistic splashes and even droplets of water when combined with particles as well, but it only has to simulate in detail a very small area of water, the rest is just a water surface sim!

What about for the next open game project?</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; It&#8217;s a neat idea. I&#8217;d like to see water surface simulation in Blender though, that would we awesome. Didn&#8217;t nils have something to do with a paper on linking water surface simulation with an ordinary fluid simulator?</p>
<p>That would be a pretty neat thing to have in Blender because that way you get realistic splashes and even droplets of water when combined with particles as well, but it only has to simulate in detail a very small area of water, the rest is just a water surface sim!</p>
<p>What about for the next open game project?</p>
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		<title>By: Erwin Coumans</title>
		<link>http://www.blendernation.com/2010/04/28/water-dynamic-surface-in-the-game-engine/#comment-515349</link>
		<dc:creator>Erwin Coumans</dc:creator>
		<pubDate>Thu, 29 Apr 2010 15:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12420#comment-515349</guid>
		<description>Wow, that is a neat idea.

It is very amusing to see those techniques being used beyond the original purpose it was intended for.
Vitor Balbio makes amazing things, I&#039;m sure we will see more of his great Blender creations in the future.</description>
		<content:encoded><![CDATA[<p>Wow, that is a neat idea.</p>
<p>It is very amusing to see those techniques being used beyond the original purpose it was intended for.<br />
Vitor Balbio makes amazing things, I&#8217;m sure we will see more of his great Blender creations in the future.</p>
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	</item>
	<item>
		<title>By: Giovanni Lanfiuti</title>
		<link>http://www.blendernation.com/2010/04/28/water-dynamic-surface-in-the-game-engine/#comment-515339</link>
		<dc:creator>Giovanni Lanfiuti</dc:creator>
		<pubDate>Thu, 29 Apr 2010 12:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12420#comment-515339</guid>
		<description>Wonderful effect!
Blender lacks water surface simulation... Waiting that tool, this trick is very appreciated!
Thank you!

I&#039;m wondering if it&#039;s bakable...</description>
		<content:encoded><![CDATA[<p>Wonderful effect!<br />
Blender lacks water surface simulation&#8230; Waiting that tool, this trick is very appreciated!<br />
Thank you!</p>
<p>I&#8217;m wondering if it&#8217;s bakable&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Ivan Paulos Tomé - Greylica</title>
		<link>http://www.blendernation.com/2010/04/28/water-dynamic-surface-in-the-game-engine/#comment-515319</link>
		<dc:creator>Ivan Paulos Tomé - Greylica</dc:creator>
		<pubDate>Thu, 29 Apr 2010 03:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12420#comment-515319</guid>
		<description>Great Guys !
I remember when Vitor Balbio showed us impressive real-time water effects when in last Brazil &#039;&#039;Blender Pro&#039;&#039; meeting. That was awesome, that day I saw the water coming from my eyes also :). He showed us a kind of &#039;&#039;Real time Underwater IOR&#039;&#039; in the BGE - incredible effect !
I can&#039;t wait to see the tutorials !
Good Vibes !</description>
		<content:encoded><![CDATA[<p>Great Guys !<br />
I remember when Vitor Balbio showed us impressive real-time water effects when in last Brazil &#8221;Blender Pro&#8221; meeting. That was awesome, that day I saw the water coming from my eyes also :). He showed us a kind of &#8221;Real time Underwater IOR&#8221; in the BGE &#8211; incredible effect !<br />
I can&#8217;t wait to see the tutorials !<br />
Good Vibes !</p>
]]></content:encoded>
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	<item>
		<title>By: Drew</title>
		<link>http://www.blendernation.com/2010/04/28/water-dynamic-surface-in-the-game-engine/#comment-515315</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Thu, 29 Apr 2010 00:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12420#comment-515315</guid>
		<description>This is ....awesome.  It&#039;s so fluid.  
Cant wait to play with any tutorials.

Can the vertices be baked into frames for animated pieces too?</description>
		<content:encoded><![CDATA[<p>This is &#8230;.awesome.  It&#8217;s so fluid.<br />
Cant wait to play with any tutorials.</p>
<p>Can the vertices be baked into frames for animated pieces too?</p>
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		<title>By: Dave Heinemann</title>
		<link>http://www.blendernation.com/2010/04/28/water-dynamic-surface-in-the-game-engine/#comment-515313</link>
		<dc:creator>Dave Heinemann</dc:creator>
		<pubDate>Wed, 28 Apr 2010 20:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12420#comment-515313</guid>
		<description>Actually FPS isn&#039;t a problem for 1024 polys.  Even with 4096 I get 120, though one more subdivision and it&#039;s about 3-8 depending on the weather.

But getting softbodies to do what you tell them - that&#039;s pretty cool.

Hopefully when the devvers aren&#039;t busy making everything else awesome, collision improvements will be on the to-noodle list.  Making a SB deform a higher-poly mesh would just slightly rule, but I&#039;ve found several great ways for that not to work...</description>
		<content:encoded><![CDATA[<p>Actually FPS isn&#8217;t a problem for 1024 polys.  Even with 4096 I get 120, though one more subdivision and it&#8217;s about 3-8 depending on the weather.</p>
<p>But getting softbodies to do what you tell them &#8211; that&#8217;s pretty cool.</p>
<p>Hopefully when the devvers aren&#8217;t busy making everything else awesome, collision improvements will be on the to-noodle list.  Making a SB deform a higher-poly mesh would just slightly rule, but I&#8217;ve found several great ways for that not to work&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nemesis</title>
		<link>http://www.blendernation.com/2010/04/28/water-dynamic-surface-in-the-game-engine/#comment-515311</link>
		<dc:creator>Nemesis</dc:creator>
		<pubDate>Wed, 28 Apr 2010 19:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12420#comment-515311</guid>
		<description>A tutorial on this would be very good.</description>
		<content:encoded><![CDATA[<p>A tutorial on this would be very good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RedVenom</title>
		<link>http://www.blendernation.com/2010/04/28/water-dynamic-surface-in-the-game-engine/#comment-515307</link>
		<dc:creator>RedVenom</dc:creator>
		<pubDate>Wed, 28 Apr 2010 18:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12420#comment-515307</guid>
		<description>Great. One thing that i would really like to see the blender group doing, is improving the collision engine.</description>
		<content:encoded><![CDATA[<p>Great. One thing that i would really like to see the blender group doing, is improving the collision engine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil</title>
		<link>http://www.blendernation.com/2010/04/28/water-dynamic-surface-in-the-game-engine/#comment-515305</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Wed, 28 Apr 2010 18:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12420#comment-515305</guid>
		<description>I would like to see the frame rate. I&#039;m guessing maybe 2 if your lucky, but it looks cool!</description>
		<content:encoded><![CDATA[<p>I would like to see the frame rate. I&#8217;m guessing maybe 2 if your lucky, but it looks cool!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bart</title>
		<link>http://www.blendernation.com/2010/04/28/water-dynamic-surface-in-the-game-engine/#comment-515304</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Wed, 28 Apr 2010 17:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12420#comment-515304</guid>
		<description>There&#039;s no sound in this video, but Christian has promised to make a tutorial.</description>
		<content:encoded><![CDATA[<p>There&#8217;s no sound in this video, but Christian has promised to make a tutorial.</p>
]]></content:encoded>
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