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	<title>Comments on: City Zoning modification for Blended Cities script</title>
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	<link>http://www.blendernation.com/2010/04/26/city-zoning-modification-for-blended-cities-script/</link>
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	<lastBuildDate>Wed, 15 Feb 2012 02:07:00 +0000</lastBuildDate>
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	<item>
		<title>By: MmAaXx</title>
		<link>http://www.blendernation.com/2010/04/26/city-zoning-modification-for-blended-cities-script/#comment-515219</link>
		<dc:creator>MmAaXx</dc:creator>
		<pubDate>Tue, 27 Apr 2010 03:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12388#comment-515219</guid>
		<description>great!

wait for 2.5 version :)</description>
		<content:encoded><![CDATA[<p>great!</p>
<p>wait for 2.5 version :)</p>
]]></content:encoded>
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	<item>
		<title>By: Dane</title>
		<link>http://www.blendernation.com/2010/04/26/city-zoning-modification-for-blended-cities-script/#comment-515211</link>
		<dc:creator>Dane</dc:creator>
		<pubDate>Mon, 26 Apr 2010 21:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12388#comment-515211</guid>
		<description>this modification of the script looks quite promising, going to check it out now :-)</description>
		<content:encoded><![CDATA[<p>this modification of the script looks quite promising, going to check it out now :-)</p>
]]></content:encoded>
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	<item>
		<title>By: James Lethem</title>
		<link>http://www.blendernation.com/2010/04/26/city-zoning-modification-for-blended-cities-script/#comment-515206</link>
		<dc:creator>James Lethem</dc:creator>
		<pubDate>Mon, 26 Apr 2010 19:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12388#comment-515206</guid>
		<description>James F - I have only converted one persons buildings so far, will get through the rest soon as well as making another video tutorial so that users can create their own libraries.

horace - Some of the buildings in this are procedural. Littleneos residential building is all procedural. Roubals blocks are half procedural, half premade where his blocks are assembled from parts.

You are right, procedural buildings will be a lot easier in 2.5, this script is all together perhaps 20,000 lines long, when ported to 2.5 it may be only half this.</description>
		<content:encoded><![CDATA[<p>James F &#8211; I have only converted one persons buildings so far, will get through the rest soon as well as making another video tutorial so that users can create their own libraries.</p>
<p>horace &#8211; Some of the buildings in this are procedural. Littleneos residential building is all procedural. Roubals blocks are half procedural, half premade where his blocks are assembled from parts.</p>
<p>You are right, procedural buildings will be a lot easier in 2.5, this script is all together perhaps 20,000 lines long, when ported to 2.5 it may be only half this.</p>
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	</item>
	<item>
		<title>By: horace</title>
		<link>http://www.blendernation.com/2010/04/26/city-zoning-modification-for-blended-cities-script/#comment-515201</link>
		<dc:creator>horace</dc:creator>
		<pubDate>Mon, 26 Apr 2010 19:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12388#comment-515201</guid>
		<description>it would be cool if the buildings were procedural too.

once blender has bmesh and a finished python api it should be quite easy to do something like this since you will be able to call modeling functions like extrude directly from python.</description>
		<content:encoded><![CDATA[<p>it would be cool if the buildings were procedural too.</p>
<p>once blender has bmesh and a finished python api it should be quite easy to do something like this since you will be able to call modeling functions like extrude directly from python.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James F</title>
		<link>http://www.blendernation.com/2010/04/26/city-zoning-modification-for-blended-cities-script/#comment-515198</link>
		<dc:creator>James F</dc:creator>
		<pubDate>Mon, 26 Apr 2010 18:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12388#comment-515198</guid>
		<description>I think I contributed a couple of buildings to this, can&#039;t see em in these pics though. Anyways, it looks cool</description>
		<content:encoded><![CDATA[<p>I think I contributed a couple of buildings to this, can&#8217;t see em in these pics though. Anyways, it looks cool</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mitch</title>
		<link>http://www.blendernation.com/2010/04/26/city-zoning-modification-for-blended-cities-script/#comment-515193</link>
		<dc:creator>Mitch</dc:creator>
		<pubDate>Mon, 26 Apr 2010 16:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12388#comment-515193</guid>
		<description>I can see this coming in really handy. Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>I can see this coming in really handy. Thanks for sharing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sergio</title>
		<link>http://www.blendernation.com/2010/04/26/city-zoning-modification-for-blended-cities-script/#comment-515191</link>
		<dc:creator>Sergio</dc:creator>
		<pubDate>Mon, 26 Apr 2010 16:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=12388#comment-515191</guid>
		<description>That&#039;s really Fantastic! Good Job!</description>
		<content:encoded><![CDATA[<p>That&#8217;s really Fantastic! Good Job!</p>
]]></content:encoded>
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