Particle Garden by David Tillman


“This might be of interest to motion graphic artists that use Blender or After Effects, but don’t have the Trapcode Particular plugin. I wanted to try and  recreate some of the techniques seen in videos that use Trapcode in particular. I used particles and dupliverts within Blender to create a similar style.”

A link to the blend files for the project can be found in the description on the video page.

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    22 thoughts on “Particle Garden by David Tillman

    1. i’m not impressed..
      at the beginning, the particles glow but don’t cast any light on their surroundings.
      the rest is just someone randomly playing with particle settings and rendering.

    2. As a mograph artist who uses Trapcode this does indeed interest me. This actually looks a bit like Trapcode Form AND Particular in some parts. Maybe I’ll use Blender more often.

    3. This will sound stupid, but I do not know how we can put a small sphere on each node/mesh point of the sphere that are then deformed… ? Any suggestions ??? Instead of making waved surface, I would like to do a illumated sphere (on each point of the 3D sphere)

      thank you

    4. @anon
      I think thats what he means by “This video is a compilation of various experiments I have done.”
      Raeding is FUNdamental :)
      Yeah this really looks good! Looks like some of the stuff on those flash video intro screens. The rest I think I can figure out, but how did you get that shadow cast on particles on the green sets? I didn’t think particles could do shadows?? and the last exploding one is cool- I could see that easily being the framework for a space explosion… Motion blur with particles also?? Is this 2.49?

    5. Jon:
      The song is “Flocon” by Silence, availabe at Jamendo (jamendo.com/en/album/395).

      Miuzik:
      I duplivert a small sphere onto the larger object that is deformed. On the video’s page you can find a link to download all of the blend files to see how it is done.

      Rez:
      If the “green sets” is the scene with the moving curving line, I actually used a subdived plane with small spheres dupliverted onto the plane instead of actual particles. You can download the blend files to see how that is done. You can have particles cast shadows by choosing to render as object in the particle options and choose a small sphere as the object to render for each particle.

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