The Process Diary: Character Head Modeling

http://vimeo.com/10154914


Paul Caggegi wrote:

This month’s installment of the Process Diary is up – character head modeling (part 1). I cover basic head modeling for a cartoon style head, building the features and then stitching together.

Cheers guys!

Paul C

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  • Traa1703

    Yay. First comment.

    Great video.

  • Alvaro Luna

    thanks I need this tutorial.

  • 3dementia (reformed n00bie)

    Paul, I have been watching since you started, and you need our thanks for sharing your process. You are an inspiration sir, and I felt it necessary to say….keep it up! You are definitely getting there!

  • pixnolve

    Poly by poly is so messy.
    I appreciate your input but I cannot stand Poly by poly modelling.
    Play with Quad, triangle and vertices this is definitly not my learning style as
    I am an impatient artist.

    Howerver I will buy your DVD has I am surely there will be lots to learn from.
    Will you be targetting 2.5 soon?

    Thank.

  • http://epicarea.com RH2

    Poly by poly isn’t necessarily messy, just makes you think.

  • http://www.starwolf.ch glenn

    very nice, thx a lot for your tutorial.
    the force is strong with you

  • frank_robernson

    I’m liking how much more tutorials like this are coming through thanks a lot!

  • TheGrayK

    Amazing tutorial good sir! You totally pulled a head out of your . . . uh . . bag of low-poly heads yeah thats it!
    ha ha jokes aside. This was really cool you modelled a head fast and simply I learned some techniques and I was inspired to model! And in the end thats what I like to think a tutorial is all about! I don’t know if you know or not but ctrl+R will give you a loop cut much faster than k and while you still have that pink/purple line scroll up or down to increase or decrease the number of cuts. Cant wait till’ the next installation have a great one!
    ~Kris Gray

    Edit:
    I wanted to comment on all of this poly to poly stuff
    I actually prefer poly to poly it really adds a level of detail and control while the model is being created while I don’t think any method is better than another I do find poly by poly the most stimulating and fun.

    Last Edit I promise:
    3Dementia that is the coolest name Ever I hope you see this ha ha.

    Have a great day everyone.

  • Animation Lover

    Great vid!
    …but how do u link the lines together to make a face?

  • http://www.theprocessdiary.blogspot.com flawedprefect

    The feedback here is always so constructive!

    I’ll admit: poly-to-poly is sometimes tedious, but it illustrates how the flow of the polys work for beginners. I will be doing two other head-modeling tutorials utilizing two other methods (one involving sculpting, the other involving building up from a sub-divided cube, which I always like, cos it’s pretty quick) – possibly for the DVD but we’ll see over the next few months how things progress.

    @pixNolve – perhaps not with this character, because 2.5 is still a little buggy and crashes on occasion, making my workflow a tad hard to document, but I am certainly considering it for the extra DVD content (ie: two other characters created from scratch using different techniques)

    @TheGrayK – cheers for the tip! will begin to try that from now on. Look out for that trick in the up-coming tutorials on refining the meshes (April-May)

    @To Animation Lover: linking lines (or edges) together to make a face is the same as linking two vertices to make an edge: hit the F key.

    @Everyone so far: The responses for a potential DVD release have been so positive. I am planning it out. These tutorials, while comprehensive, are going to be the tip of the iceberg. I really want to pack in something you feel worth a small fee (I can promise, it WILL be small!)

    Cheers,

    Paul C