Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Physics Fun

26

By Tagzerz. This video on YouTube has additional information in the subtitles.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

26 Comments

  1. First water simulation is the best looking water sim made in blender i`ve ever seen :D I also like the part with soft body cubes

  2. wow....

    just wow! Looks great!

    Did you render the water scenes with Blender internal? I never seem to get such realism with the Blender internal renderengine :O

    tutorials please ;D

  3. U.N.B.E.L.I.E.V.A.B.L.E! Amazing work there 'Tagzerz'. I wish my pc was strong enough to do half of what you did there!

  4. In the tech commentary it mentions keeping the render times to under three minutes. What is the trick to getting the non-grainy shadows, just rendering them to a separate layer and applying a uniform blur to that layer? When I increase my shadow samples enough to remove grain noise, the time goes way up.

  5. beautiful work, I love the little sphere robots.
    It's great to have this reference vid not only to demonstrate the power of Blender but also to inspire people to continue pushing the envelope.

    lol, the comment about the 38 GB of baked data, that's redonk.

    It sounds like you do really know what you are doing. You should consider doing some video tutorials or showing us where you got your skills.

  6. Wow!!! That is the best physics i've ever seen in Blender!!! How can your computer handle rendering all that?! I can barely render a scene with a small patch of grass on it!

    *smashes processor* ><

  7. I really hope this is used as reference for features when 2.6 comes out - very nice examples of the state of affairs in Blender now :)

  8. @ Cheerios
    "How was the disintegration/smash setup between the red & blue boxes?"
    IMHO that was a genius fake:
    Combining the soft body option .. 'Plas' reads tool tip 'permanent deform ' (which is in for a while -> 2.49anyting should do )
    with some particle magic added just in time.
    In that case, I love faking.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×