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	<title>Comments on: Landscape</title>
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	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Tue, 14 Feb 2012 20:55:00 +0000</lastBuildDate>
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	<item>
		<title>By: pond liner</title>
		<link>http://www.blendernation.com/2010/02/08/landscape/#comment-571565</link>
		<dc:creator>pond liner</dc:creator>
		<pubDate>Sat, 09 Apr 2011 20:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=11395#comment-571565</guid>
		<description>I adore reading and am usually searching for informative info like this!</description>
		<content:encoded><![CDATA[<p>I adore reading and am usually searching for informative info like this!</p>
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	<item>
		<title>By: underlay</title>
		<link>http://www.blendernation.com/2010/02/08/landscape/#comment-571563</link>
		<dc:creator>underlay</dc:creator>
		<pubDate>Sat, 09 Apr 2011 20:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=11395#comment-571563</guid>
		<description>I new to this, thank you for making this easy to understand/</description>
		<content:encoded><![CDATA[<p>I new to this, thank you for making this easy to understand/</p>
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	</item>
	<item>
		<title>By: Mysteriousblend</title>
		<link>http://www.blendernation.com/2010/02/08/landscape/#comment-520064</link>
		<dc:creator>Mysteriousblend</dc:creator>
		<pubDate>Sun, 04 Jul 2010 18:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=11395#comment-520064</guid>
		<description>Thank you for your reply to my question.
By the time I was able to get back here and see your message, and then look for the wiki page on particle system visualization the page had been moved, but Now that I know what to look for it should be possible to find where it&#039;s gone. Your explanation was very clear, and I think I might actually understand most of it.  :)</description>
		<content:encoded><![CDATA[<p>Thank you for your reply to my question.<br />
By the time I was able to get back here and see your message, and then look for the wiki page on particle system visualization the page had been moved, but Now that I know what to look for it should be possible to find where it&#8217;s gone. Your explanation was very clear, and I think I might actually understand most of it.  :)</p>
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	</item>
	<item>
		<title>By: Michael W</title>
		<link>http://www.blendernation.com/2010/02/08/landscape/#comment-506846</link>
		<dc:creator>Michael W</dc:creator>
		<pubDate>Sat, 13 Feb 2010 20:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=11395#comment-506846</guid>
		<description>Kofex, there are some notes on the techniques I used in the main thread on blender artists and also in the WIP thread on blender artists...

Both links are in the main article above...

pixnolve, all three are modelled and rendered in blender using only the internal renderer for output and some composite nodes....  the third shot had some artefacts touched up in gimp...

the modelling on the third shot (jungle) was assisted by &quot;ivy generator&quot; and a couple of stock models from blender greenhouse (palm and dracena)</description>
		<content:encoded><![CDATA[<p>Kofex, there are some notes on the techniques I used in the main thread on blender artists and also in the WIP thread on blender artists&#8230;</p>
<p>Both links are in the main article above&#8230;</p>
<p>pixnolve, all three are modelled and rendered in blender using only the internal renderer for output and some composite nodes&#8230;.  the third shot had some artefacts touched up in gimp&#8230;</p>
<p>the modelling on the third shot (jungle) was assisted by &#8220;ivy generator&#8221; and a couple of stock models from blender greenhouse (palm and dracena)</p>
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	</item>
	<item>
		<title>By: pixnolve</title>
		<link>http://www.blendernation.com/2010/02/08/landscape/#comment-506837</link>
		<dc:creator>pixnolve</dc:creator>
		<pubDate>Sat, 13 Feb 2010 18:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=11395#comment-506837</guid>
		<description>That was certainly not done in Blender alone,
or was it?
What renderer did you use?</description>
		<content:encoded><![CDATA[<p>That was certainly not done in Blender alone,<br />
or was it?<br />
What renderer did you use?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kofex</title>
		<link>http://www.blendernation.com/2010/02/08/landscape/#comment-506830</link>
		<dc:creator>Kofex</dc:creator>
		<pubDate>Sat, 13 Feb 2010 15:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=11395#comment-506830</guid>
		<description>Tutorials please!!! this is sooo wonderful... am a beginner and am looking foward to becoming a blender guru. i really wanna know how to do this!!!</description>
		<content:encoded><![CDATA[<p>Tutorials please!!! this is sooo wonderful&#8230; am a beginner and am looking foward to becoming a blender guru. i really wanna know how to do this!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juegos</title>
		<link>http://www.blendernation.com/2010/02/08/landscape/#comment-506789</link>
		<dc:creator>Juegos</dc:creator>
		<pubDate>Fri, 12 Feb 2010 17:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=11395#comment-506789</guid>
		<description>The image looks nice, I&#039;m impressed. Congratulations Michael!</description>
		<content:encoded><![CDATA[<p>The image looks nice, I&#8217;m impressed. Congratulations Michael!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael W</title>
		<link>http://www.blendernation.com/2010/02/08/landscape/#comment-506578</link>
		<dc:creator>Michael W</dc:creator>
		<pubDate>Tue, 09 Feb 2010 15:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=11395#comment-506578</guid>
		<description>i don&#039;t know about a tutorial, I figured it out by looking at the settings...

Try the manual on the wiki for particles...

Here&#039;s the manual page on PARTICLE visualisation

http://wiki.blender.org/index.php/Do.../Visualisation

set the visualisation type to object or group (the latter if you want a random set of objects)


You&#039;ll want to set&quot;unborn&quot; and &quot;died&quot; to on and make sure you&#039;re at the first frame.... m 9you may want to have the &quot;emitter &quot; button enabled if you want the emitter to render! could be important if you&#039;ve used the ground!



Now your objects should be distributed across your emitter surface...

the &quot;amount&quot; value on the particle system panel sets how many instances you&#039;ll have

look at the rotation settings on the physics panel..set the pulldown labeled &quot;none&quot; to &quot;normal&quot;... it should angle the objects to the surface and add a random factor as well...


finally to tweak with weight maps go to the &quot;extras&quot; panel...

at the bottom is the vertex group pulldown... use it to associate particle parameters to vertex groups...

(the &quot;gotcha&quot; is that you can assign a vertex group to each of teh parameters on the pulldown, so things get pretty hidden!</description>
		<content:encoded><![CDATA[<p>i don&#8217;t know about a tutorial, I figured it out by looking at the settings&#8230;</p>
<p>Try the manual on the wiki for particles&#8230;</p>
<p>Here&#8217;s the manual page on PARTICLE visualisation</p>
<p><a href="http://wiki.blender.org/index.php/Do.../Visualisation" rel="nofollow">http://wiki.blender.org/index.php/Do&#8230;/Visualisation</a></p>
<p>set the visualisation type to object or group (the latter if you want a random set of objects)</p>
<p>You&#8217;ll want to set&#8221;unborn&#8221; and &#8220;died&#8221; to on and make sure you&#8217;re at the first frame&#8230;. m 9you may want to have the &#8220;emitter &#8221; button enabled if you want the emitter to render! could be important if you&#8217;ve used the ground!</p>
<p>Now your objects should be distributed across your emitter surface&#8230;</p>
<p>the &#8220;amount&#8221; value on the particle system panel sets how many instances you&#8217;ll have</p>
<p>look at the rotation settings on the physics panel..set the pulldown labeled &#8220;none&#8221; to &#8220;normal&#8221;&#8230; it should angle the objects to the surface and add a random factor as well&#8230;</p>
<p>finally to tweak with weight maps go to the &#8220;extras&#8221; panel&#8230;</p>
<p>at the bottom is the vertex group pulldown&#8230; use it to associate particle parameters to vertex groups&#8230;</p>
<p>(the &#8220;gotcha&#8221; is that you can assign a vertex group to each of teh parameters on the pulldown, so things get pretty hidden!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mysteriousblend</title>
		<link>http://www.blendernation.com/2010/02/08/landscape/#comment-506571</link>
		<dc:creator>Mysteriousblend</dc:creator>
		<pubDate>Tue, 09 Feb 2010 12:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=11395#comment-506571</guid>
		<description>Thanks for the chuckle  Papasmurf.

 Deso said: &quot;Not bad :) Should the trees grow from rocks ?&quot;

Deso, especially in very warm and humid climates trees often do grow up between rocks, and then sort of wrap their roots around them. seedlings or &quot;water sprouts&quot;will sometimes grow up through a tiny fissure in an otherwise largely solid stone formation, eventually splitting it apart. They tend to grow thru and around old stone buildings in much the same way. There are some trees that are more inclined to act that way than others, but don&#039;t ask me what species they are, because I never remember things like that. ( I could talk about this for ages, so I&#039;ll just shut up now) 
 
Micheal W
I read the work in progress thread for this image, and the others that are shown there, and I&#039;m really impressed, Lovely work.

 I liked the Jungle scene, as well as this one. I tried to read your explanation of how you did things, but I&#039;m sort of new to blender and a lot of it just turned into gibberish on the journey from my eyes to my brain. Is there a tutorial somewhere for that particle system technique you described?</description>
		<content:encoded><![CDATA[<p>Thanks for the chuckle  Papasmurf.</p>
<p> Deso said: &#8220;Not bad :) Should the trees grow from rocks ?&#8221;</p>
<p>Deso, especially in very warm and humid climates trees often do grow up between rocks, and then sort of wrap their roots around them. seedlings or &#8220;water sprouts&#8221;will sometimes grow up through a tiny fissure in an otherwise largely solid stone formation, eventually splitting it apart. They tend to grow thru and around old stone buildings in much the same way. There are some trees that are more inclined to act that way than others, but don&#8217;t ask me what species they are, because I never remember things like that. ( I could talk about this for ages, so I&#8217;ll just shut up now) </p>
<p>Micheal W<br />
I read the work in progress thread for this image, and the others that are shown there, and I&#8217;m really impressed, Lovely work.</p>
<p> I liked the Jungle scene, as well as this one. I tried to read your explanation of how you did things, but I&#8217;m sort of new to blender and a lot of it just turned into gibberish on the journey from my eyes to my brain. Is there a tutorial somewhere for that particle system technique you described?</p>
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	</item>
	<item>
		<title>By: Michael w</title>
		<link>http://www.blendernation.com/2010/02/08/landscape/#comment-506564</link>
		<dc:creator>Michael w</dc:creator>
		<pubDate>Tue, 09 Feb 2010 09:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=11395#comment-506564</guid>
		<description>Papasmurf:  Nice!!!!</description>
		<content:encoded><![CDATA[<p>Papasmurf:  Nice!!!!</p>
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