This project was made around November/December at RGB Prod, a small animation studio in Aubonne, Switzerland, where Olivier and I were working at that moment. Blender was used for most of the project, besides all 3D related stuff it was also used for most of the compositing, some FX were done in After Effects.
My involvement on this project included character design (based on client requirements, storyboard drawing and 3d OGL crappymatic, then moved on to model tweaking and materials/lighting, and finally some compositing for the first few shots and render tests. The rest (and most) of the work is made by Olivier Amrein
The software toolkit for this project included Blender 2.49b, Inkscape, Brender (a renderfarm manager made by Olivier), and After Effects.
Pablo Vazquez
