"It’s been an experience trying to get things together as quickly as possible. How I would ideally like to do it is treat each character completely individually, have fun with the topology, all the unwraps and textures, spend a lot more time dirtying all the clothing and so on. Basically get really involved on every level and push and tweak things around because I find all that quite enjoyable."
"The schedule here is much tighter than what I have worked with before both in and out of a studio environment, so I am (gradually) getting used to the mindset of ‘have something that works as soon as possible and progressively refine with the time remaining’. With that in mind, these guardians are getting close to the ’something that works’ mark in the sense of texturing. There is more to be done - especially the faces with scars, eyes, individuality and so on - but for now I’m moving on to the hair, and fur for the cloaks. Mix of hand painting and photo reference. The skin is all hand painted (though WIP) but I like how that is coming along. Was quite enjoyable seeing as I haven’t hand painted skin textures for a while."
Anyhow, that is where the guardians are at. Much that could be refined or simply added but we’ll see what time permits.
–Ben
9 Comments
'Bout time we got some news about the biggest thing in Blender on blendernation.com, the Blender news site. :D
Thanks Tim and Ben (and the Sintel team).
Have to say, the faces look like they are made out of plastic or rubber. Would be nice to see more realistic textures.
Totaly or even little less then average.
wow still tough crowd ;)
trust in Ben, he will make these guys mighty. Shader system is still being worked on by Brecht, as well a the model and textures, and will be in a snow scene with some nice atmospheric lighting and compositing =)
It is hard to publish our progress before its finished for us artists, we're used to waiting until final, but its an open movie so I guess everyone will see what really goes on in the trenches to make a film and the steps it goes through before it reaches the finished product with all the details.
We're continuing to work hard to improve blender and make a nice showcase film out of it all! we'll do our best to blow your socks off when the film is released in 5 months.
Lee
surely u cant expect an artist to have a finished piece when making the first stroke. some crits assume this is the finished product
With that awesome eye procedural, yeah, I'm assuming this isn't done. Need I remind you how big this sweet movie is going to be rendered? Huh?
Also, read the note in the article.
I hope this is all going to work out...
Hi
Can you share some details about the workflow?
Do you have a defined process for character development?
How do you estimate the time frame set to each task at hand?
How much time do you actually spend on developing one character, including designing the character, modeling , texturing, adding simulations such as cloth, hair, etc, rigging and final animations? Breakups could be useful..
How do you share information and assets between the team members a.k.a asset management, version control, etc?
Any other logistic details?
Any site reference that can answer my questions specific to your development and also in general?
Thanks..
Regards
jadhav333
Like it... Particularly like the dude with the long goatee, and great guard uniforms n stuff, sweet.