BlenderArchitect.com’s Allan Brito takes another dive into LuxRender. He checks out the state of affairs for Blender 2.50 and explains how to adjust the light sensitivity of your camera.
First preview of the LuxRender exporter for Blender 2.50
One thing that I still didn’t saw on any of the test build of Blender 2.50 was a preview of the exporter scripts, which we use to render scenes with LuxRender and YafaRay. A few days ago I was browsing through the LuxRender user forums when I saw a message from a developer, showing a preview of will might become the LuxRender exporter for Blender 3d 2.50.
Using real camera settings for architectural render in LuxRender
I was reading an interesting article last week, about the importance to know and use the camera settings of a renderer or 3d software to adjust the light of a scene. The tutorial was all written for adjustments on 3ds Max camera using Mental Ray, but immediately I realize that this could be a great subject for an article. This is the kind of subject that every architectural visualization artist should know how to deal with. I always say to my students that a background in photography will add a great value to all projects related to architecture. Besides, our job is to take snapshots of a virtual environment.
