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	<title>Comments on: Developer Meeting Notes: First official Blender 2.5 test build today?</title>
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	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Wed, 15 Feb 2012 03:52:00 +0000</lastBuildDate>
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	<item>
		<title>By: SomeGuy</title>
		<link>http://www.blendernation.com/2009/11/23/developer-meeting-notes-first-official-blender-2-5-test-build-today/#comment-502859</link>
		<dc:creator>SomeGuy</dc:creator>
		<pubDate>Mon, 30 Nov 2009 00:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10705#comment-502859</guid>
		<description>If you want turntable

File &gt; User Preferences

The option will be on the left side under &quot;orbit style&quot;</description>
		<content:encoded><![CDATA[<p>If you want turntable</p>
<p>File &gt; User Preferences</p>
<p>The option will be on the left side under &#8220;orbit style&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dread Knight</title>
		<link>http://www.blendernation.com/2009/11/23/developer-meeting-notes-first-official-blender-2-5-test-build-today/#comment-502367</link>
		<dc:creator>Dread Knight</dc:creator>
		<pubDate>Tue, 24 Nov 2009 18:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10705#comment-502367</guid>
		<description>Emulate numpad is cool but it should be a custom hotkey setup maybe (default without numpad or something).

I also miss &#039;invert mouse zoom&#039;, can haz it back pls now? :3</description>
		<content:encoded><![CDATA[<p>Emulate numpad is cool but it should be a custom hotkey setup maybe (default without numpad or something).</p>
<p>I also miss &#8216;invert mouse zoom&#8217;, can haz it back pls now? :3</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jsaffari</title>
		<link>http://www.blendernation.com/2009/11/23/developer-meeting-notes-first-official-blender-2-5-test-build-today/#comment-502315</link>
		<dc:creator>jsaffari</dc:creator>
		<pubDate>Tue, 24 Nov 2009 10:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10705#comment-502315</guid>
		<description>Thank you for this version ,I m happy for this news .
special thanks of all programmer.
blender is very god for world cg.</description>
		<content:encoded><![CDATA[<p>Thank you for this version ,I m happy for this news .<br />
special thanks of all programmer.<br />
blender is very god for world cg.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ralmon</title>
		<link>http://www.blendernation.com/2009/11/23/developer-meeting-notes-first-official-blender-2-5-test-build-today/#comment-502289</link>
		<dc:creator>ralmon</dc:creator>
		<pubDate>Tue, 24 Nov 2009 05:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10705#comment-502289</guid>
		<description>Wow. Finally.</description>
		<content:encoded><![CDATA[<p>Wow. Finally.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Campbell Barton (ideasman42)</title>
		<link>http://www.blendernation.com/2009/11/23/developer-meeting-notes-first-official-blender-2-5-test-build-today/#comment-502258</link>
		<dc:creator>Campbell Barton (ideasman42)</dc:creator>
		<pubDate>Tue, 24 Nov 2009 01:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10705#comment-502258</guid>
		<description>@Bobster
Sometimes the installed python scripts get out of sync or messed up, blender will copy the scripts to an installation directory but if there are some files there it can get confused... you could try remove the install dir and rebuild.
This isnt like a full rebuild since it only needs to do the copy again, should be 1min or so.

or... If your rebuilding your own often, I find the best way is to run blender from the directory where you do &quot;svn up&quot; and have dirs like source/ release/ etc.
this means it always finds up to date scripts in ./release/scripts and you can disable the installation copy for SCons or CMake
(WITH_BF_INSTALL / WITH_INSTALL), this way building is faster too.
The only disadvantage is you can zip it up as easy and give it to someone else.

for this to work youll need to symlink the final blender binary, command in unix looks like this...
 ln -s ../build/linux2/bin/blender ./blender.bin
Now run blender from your build dir.

- Hope this helps</description>
		<content:encoded><![CDATA[<p>@Bobster<br />
Sometimes the installed python scripts get out of sync or messed up, blender will copy the scripts to an installation directory but if there are some files there it can get confused&#8230; you could try remove the install dir and rebuild.<br />
This isnt like a full rebuild since it only needs to do the copy again, should be 1min or so.</p>
<p>or&#8230; If your rebuilding your own often, I find the best way is to run blender from the directory where you do &#8220;svn up&#8221; and have dirs like source/ release/ etc.<br />
this means it always finds up to date scripts in ./release/scripts and you can disable the installation copy for SCons or CMake<br />
(WITH_BF_INSTALL / WITH_INSTALL), this way building is faster too.<br />
The only disadvantage is you can zip it up as easy and give it to someone else.</p>
<p>for this to work youll need to symlink the final blender binary, command in unix looks like this&#8230;<br />
 ln -s ../build/linux2/bin/blender ./blender.bin<br />
Now run blender from your build dir.</p>
<p>- Hope this helps</p>
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	<item>
		<title>By: Jack RED</title>
		<link>http://www.blendernation.com/2009/11/23/developer-meeting-notes-first-official-blender-2-5-test-build-today/#comment-502242</link>
		<dc:creator>Jack RED</dc:creator>
		<pubDate>Mon, 23 Nov 2009 22:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10705#comment-502242</guid>
		<description>cool!</description>
		<content:encoded><![CDATA[<p>cool!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bobster</title>
		<link>http://www.blendernation.com/2009/11/23/developer-meeting-notes-first-official-blender-2-5-test-build-today/#comment-502218</link>
		<dc:creator>Bobster</dc:creator>
		<pubDate>Mon, 23 Nov 2009 20:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10705#comment-502218</guid>
		<description>I have been downloading svn versions and building locally (I have a script that I run that automagically syncs files with the source directory, then builds blender, and moves the completed build to a desktop icon.  One command to rule them all, one line to ..ok you get the idea.  My version is usually newer than what is available on Graphicall, but for the last few versions, menu items have been blank (the Graphicalll versions are not).  Also, when modelling, etc., occasionally I find things that are not finished.  Perhaps thats why this is an Alpha release?  Overall though, 2.5 is already much easier to use than 2.49b.  I thought things would be finished when we get to release 25000 (we are at release 24820 or thereabouts).
Bob</description>
		<content:encoded><![CDATA[<p>I have been downloading svn versions and building locally (I have a script that I run that automagically syncs files with the source directory, then builds blender, and moves the completed build to a desktop icon.  One command to rule them all, one line to ..ok you get the idea.  My version is usually newer than what is available on Graphicall, but for the last few versions, menu items have been blank (the Graphicalll versions are not).  Also, when modelling, etc., occasionally I find things that are not finished.  Perhaps thats why this is an Alpha release?  Overall though, 2.5 is already much easier to use than 2.49b.  I thought things would be finished when we get to release 25000 (we are at release 24820 or thereabouts).<br />
Bob</p>
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	</item>
	<item>
		<title>By: AtomFury</title>
		<link>http://www.blendernation.com/2009/11/23/developer-meeting-notes-first-official-blender-2-5-test-build-today/#comment-502202</link>
		<dc:creator>AtomFury</dc:creator>
		<pubDate>Mon, 23 Nov 2009 19:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10705#comment-502202</guid>
		<description>Yay, I really needed that emulate numpad feature since I&#039;m so used to it on my laptop. Thank you Blender Dev Team! :D</description>
		<content:encoded><![CDATA[<p>Yay, I really needed that emulate numpad feature since I&#8217;m so used to it on my laptop. Thank you Blender Dev Team! :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lars Vegas</title>
		<link>http://www.blendernation.com/2009/11/23/developer-meeting-notes-first-official-blender-2-5-test-build-today/#comment-502201</link>
		<dc:creator>Lars Vegas</dc:creator>
		<pubDate>Mon, 23 Nov 2009 19:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10705#comment-502201</guid>
		<description>Hi, i found a Blender 2.5 Alpha 0 (24830) at graphicall.org (http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=877) :D</description>
		<content:encoded><![CDATA[<p>Hi, i found a Blender 2.5 Alpha 0 (24830) at graphicall.org (<a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&#038;id=877" rel="nofollow">http://www.graphicall.org/builds/builds/showbuild.php?action=show&#038;id=877</a>) :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gryphon</title>
		<link>http://www.blendernation.com/2009/11/23/developer-meeting-notes-first-official-blender-2-5-test-build-today/#comment-502200</link>
		<dc:creator>Gryphon</dc:creator>
		<pubDate>Mon, 23 Nov 2009 18:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10705#comment-502200</guid>
		<description>&lt;blockquote&gt;&lt;i&gt;the version numbers are included in .blend files and in binaries, it allows version patches to solve changes in code.&lt;/i&gt;&lt;/blockquote&gt;
So... this isn&#039;t a problem between SVN revisions with the same version number? Or it doesn&#039;t matter because these are generally much smaller changes in code? Thanks for the reply! :)</description>
		<content:encoded><![CDATA[<blockquote><p><i>the version numbers are included in .blend files and in binaries, it allows version patches to solve changes in code.</i></p></blockquote>
<p>So&#8230; this isn&#8217;t a problem between SVN revisions with the same version number? Or it doesn&#8217;t matter because these are generally much smaller changes in code? Thanks for the reply! :)</p>
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