MakeHuman is rapidly improving. Here’s a quick overview of their latest updates.
Abhishek Gupta wrote:
Just like the new upcoming Blender 2.50, MakeHuman is also going through huge changes. Some of the features to wet the appetite:
- new base mesh – new topology
- all quad face mesh
- hairs (already reported on BlenderNation) will sport collision detection
- export to blender with advance rig ( with fk/ik switch) including shape keys
MakeHuman is another open source software which needs full support from the community. Let’s hope the developers keeps up the good work
You’ll find further information on the MakeHuman blog.
