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Big Pixel Racing

16

big_pixel_racingBig Pixel Studio has just finished a new game, called Big Pixel Racing! Made with Papervision and Blender, it is currently available to license.

James writes:

Hi, I thought I would let you know about a recent game we have made using papervision and Blender. We done all the modelling and texturing for this game in Blender, its been really useful and a quick way for us to work.

I'm games artist and have been using Blender for year but this is the first 3d project I've got to work on (normally I do just 2d stuff) so I was really keen to use blender and happy that it is so well supported. I hope to use blender again soon for future projects.

Please take a look at out video of our game in action, I hope you like it.

Thanks for reading!

About the Author

Benjamin Bailey

I am a young creative artist with a dream to conquer the world with my ideas. I love singing, writing, drawing, and modeling in 3D - and I'm ready to put these skills to use.

16 Comments

  1. Unity3D does not have GNU/Linux native version so is ignoring quite huge market now.

    Also they claim to support multiple platforms (icon of IE, Win and Mac). Multi means many, which is usually more than 2, but in fact they support only Win and Mac.

  2. Woah, that's some big pixels you've got there! (cough)

    Makes me think of Micro Machines :)

    >> Unity3D does not have GNU/Linux native version so is ignoring quite huge market now.

    I lol'ed.

  3. @Joe:

    The Flash CS5 iPhone compiler is known to not produce very optimized code, making it unlikely that 3D graphics with Papervision, Away3D or any other Flash 3D engine will run at acceptable speed. This might improve a little before the final release, but for 3D iPhone games, you will always have more luck writing them in C/ObjC.

    Cheers

  4. In case the developer(s) happen by: If this is aimed at a US audience, you may want to change the wording on that "Beach Run" segment. It should probably read "You came in 1st" rather than "You came 1st."

  5. @ Freedom - They're not ignoring a huge market in the GNU/Linux world. But that is the "market" of people that a few of us prefer. It's a tiny selection of people, but it's our section.

    However, please don't bitch about it. They don't owe us anything, but man, I'd sure be glad if they did. Can't leave it at that?

    @ Crawlie - Awesome comment. Perhaps, "First place!" would be better still? :D

    I liked the looks of the game, nice spit shine.

  6. I usually stay out of flame wars but I thought I'd make a slight correction:

    @freedom: Unity does support multiple platforms. Windows and OS X are the two you mentioned, but you left out both iPhone and Wii support. Supposedly XBox 360 and PS3 support are on their way as well. I understand wanting Linux support, however it is the smallest market around as it's dwarfed by the four mentioned above.

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