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Call for Testing of BMesh Integration (NGons)

bmesh-subsurf-ngonBMesh is now in the Alpha testing stage. It's reached the point where it needs user testing to further progress and identify bugs.

Build Links

Please use a build no older then November 4th.

Bug Reporting

Report bugs on the BMesh Bug Tracker. Please only use this bug tracker!

More Info

More info on keystrokes, feature notes, crash recovery, and known issues can be found at the developer's blog.

21 Comments

  1. um, what is bmesh? and is the version really stable enough for it to be used without risk? to my computer, i mean.

    thanks

    MeshWeaver

  2. once you go into edit mode, you can't return to object mode, making this build unusable for moment- still this is a must update for blender- it gets hard to keep polys low when every cut propagates throughout the whole mesh. ALSO- would like to see vertex/edge snap guides when trying to make individual cuts like xsi and max

  3. The bug report link doesn't work for me, so posting my bug here:

    I used the bevel tool and some dissolving.  I can't export to .obj, when I load this file up in a 2.61, it has no faces, only vertices and edges.
    I tried to use just a bevel on an object and it worked fine.

    • Hi Trevor,

      you tried a link in a post that's almost 3 years old. As BMesh is now a regular part of Blender, you should use the Blender bugtracker for your report. Chances are that nobody will find it here.

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