<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Bringing back 2.4x Stuff in Blender 2.5</title>
	<atom:link href="http://www.blendernation.com/2009/10/12/bringing-back-2-4x-stuff-in-blender-2-5/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2009/10/12/bringing-back-2-4x-stuff-in-blender-2-5/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Wed, 15 Feb 2012 02:50:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: AmadeusStudios</title>
		<link>http://www.blendernation.com/2009/10/12/bringing-back-2-4x-stuff-in-blender-2-5/#comment-499930</link>
		<dc:creator>AmadeusStudios</dc:creator>
		<pubDate>Sat, 17 Oct 2009 01:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10101#comment-499930</guid>
		<description>I wish that they would fix the hair particles to work with curves like it they did before 4.46.</description>
		<content:encoded><![CDATA[<p>I wish that they would fix the hair particles to work with curves like it they did before 4.46.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Proxy Manheim</title>
		<link>http://www.blendernation.com/2009/10/12/bringing-back-2-4x-stuff-in-blender-2-5/#comment-499625</link>
		<dc:creator>Proxy Manheim</dc:creator>
		<pubDate>Tue, 13 Oct 2009 20:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10101#comment-499625</guid>
		<description>The retopo tools from 2.4 are amazing and highly necessary. Glad to see that&#039;s being prioritized.</description>
		<content:encoded><![CDATA[<p>The retopo tools from 2.4 are amazing and highly necessary. Glad to see that&#8217;s being prioritized.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kariem2k</title>
		<link>http://www.blendernation.com/2009/10/12/bringing-back-2-4x-stuff-in-blender-2-5/#comment-499582</link>
		<dc:creator>Kariem2k</dc:creator>
		<pubDate>Tue, 13 Oct 2009 09:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10101#comment-499582</guid>
		<description>I really love the way this development model works,something pushes the development and state the requirements really awesome, that what makes blender one of the best Open source software.
Keep the very good work guys.

Thanks</description>
		<content:encoded><![CDATA[<p>I really love the way this development model works,something pushes the development and state the requirements really awesome, that what makes blender one of the best Open source software.<br />
Keep the very good work guys.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lucas da Costa Dantas</title>
		<link>http://www.blendernation.com/2009/10/12/bringing-back-2-4x-stuff-in-blender-2-5/#comment-499549</link>
		<dc:creator>Lucas da Costa Dantas</dc:creator>
		<pubDate>Tue, 13 Oct 2009 00:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10101#comment-499549</guid>
		<description>Outliner must have Drag-and-Drop feature .

Also not sure how you do the code,
but it must be very well structured and organized
plus hint explanation for others to acknowledge whats going on .

On a not well search about it ,it are clear seen that things still mess up,
therefore to not even know where to start with phyton thing .

Blender.org must to be completely rebuild ,as it an Open Source business ,
and with the software running good, who cares for competition its propaganda.
Must have a better base for Open Source,than to update the software .

A law must to protect the Open Source from become a private project .

A feature must to be created for give on simple objects ,
automatic curved corners and borders,
that for real time exemplify where its gonna effect .
Perhaps a updated feature for a mix with the
Smooth feature with the cut feature
for automatically creation for the areas with curved shape in set .

@joeri67
its because the software are still the same about its engine,
only with features that and maybe only little updates that keeps it basically the same .
Available at time but not on a full package with lots of new features .

ok.</description>
		<content:encoded><![CDATA[<p>Outliner must have Drag-and-Drop feature .</p>
<p>Also not sure how you do the code,<br />
but it must be very well structured and organized<br />
plus hint explanation for others to acknowledge whats going on .</p>
<p>On a not well search about it ,it are clear seen that things still mess up,<br />
therefore to not even know where to start with phyton thing .</p>
<p>Blender.org must to be completely rebuild ,as it an Open Source business ,<br />
and with the software running good, who cares for competition its propaganda.<br />
Must have a better base for Open Source,than to update the software .</p>
<p>A law must to protect the Open Source from become a private project .</p>
<p>A feature must to be created for give on simple objects ,<br />
automatic curved corners and borders,<br />
that for real time exemplify where its gonna effect .<br />
Perhaps a updated feature for a mix with the<br />
Smooth feature with the cut feature<br />
for automatically creation for the areas with curved shape in set .</p>
<p>@joeri67<br />
its because the software are still the same about its engine,<br />
only with features that and maybe only little updates that keeps it basically the same .<br />
Available at time but not on a full package with lots of new features .</p>
<p>ok.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raimon</title>
		<link>http://www.blendernation.com/2009/10/12/bringing-back-2-4x-stuff-in-blender-2-5/#comment-499540</link>
		<dc:creator>Raimon</dc:creator>
		<pubDate>Mon, 12 Oct 2009 22:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10101#comment-499540</guid>
		<description>@Kemon
thanks, much more explanatory. I was on Formentera, near to Eivissa, september 21, and passed over this post.
So, in order to clarify even more, can I expect all 2.49 functionality for the beta 0 release of 2.5?
According to the timeline the answer is yes, but buzz turns me deaf about ! :)  ....
thanks,
Raimon</description>
		<content:encoded><![CDATA[<p>@Kemon<br />
thanks, much more explanatory. I was on Formentera, near to Eivissa, september 21, and passed over this post.<br />
So, in order to clarify even more, can I expect all 2.49 functionality for the beta 0 release of 2.5?<br />
According to the timeline the answer is yes, but buzz turns me deaf about ! :)  &#8230;.<br />
thanks,<br />
Raimon</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/2009/10/12/bringing-back-2-4x-stuff-in-blender-2-5/#comment-499536</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Mon, 12 Oct 2009 21:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10101#comment-499536</guid>
		<description>Here&#039;s the current timeline for 2.5 BETA development:
http://www.blendernation.com/blender-developers-meeting-notes-7/</description>
		<content:encoded><![CDATA[<p>Here&#8217;s the current timeline for 2.5 BETA development:<br />
<a href="http://www.blendernation.com/blender-developers-meeting-notes-7/" rel="nofollow">http://www.blendernation.com/blender-developers-meeting-notes-7/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Urenze</title>
		<link>http://www.blendernation.com/2009/10/12/bringing-back-2-4x-stuff-in-blender-2-5/#comment-499519</link>
		<dc:creator>Urenze</dc:creator>
		<pubDate>Mon, 12 Oct 2009 17:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10101#comment-499519</guid>
		<description>I second Raimon&#039;s request for clearer information. I, for example, would like to know with certainty what will be included/missing in/from the different 2.5 beta versions, and when. 

So, I guess that we will be using 2.49b (c? d?) AND 2.5x until there is a stable version in 2010. Not optimal, in my opinion, but if that is the price to pay...</description>
		<content:encoded><![CDATA[<p>I second Raimon&#8217;s request for clearer information. I, for example, would like to know with certainty what will be included/missing in/from the different 2.5 beta versions, and when. </p>
<p>So, I guess that we will be using 2.49b (c? d?) AND 2.5x until there is a stable version in 2010. Not optimal, in my opinion, but if that is the price to pay&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raimon</title>
		<link>http://www.blendernation.com/2009/10/12/bringing-back-2-4x-stuff-in-blender-2-5/#comment-499518</link>
		<dc:creator>Raimon</dc:creator>
		<pubDate>Mon, 12 Oct 2009 17:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10101#comment-499518</guid>
		<description>@tyrant monkey
Can you please post the link of this roadmap? Really it&#039;s hard to understand what to expect for blender 2.5. Many documents at blender.org aren&#039;t updated since some time ago, so I feel falling to the buzz.

If I can&#039;t expect in 2.5 some features that worked well in 2.49, this mean that perhaps I&#039;m not going to use blender 2.5 until july/august 2010? No problem by my side, but I would like to know this.

Another question is that middle user don&#039;t cares about trunks, svn&#039;s and so on with this slang. I think Blender Foundation should do an official communicate in a (more) understandable slang, in order to clarify just this, and no messing about Durian tests, beta builds, developper reports and this kind of things. What (and when, approx.) to expect for the first release of 2.5 series, and for the following ones too. Sorry if this is done already, but I&#039;m not able to find for now at blenerartists nor blender.org pages. My point of view is that not only blender-developping geeks, also plain users, should be able to understand its progress.

And thanks to the developpers. First impression about 2.5 is so promising!</description>
		<content:encoded><![CDATA[<p>@tyrant monkey<br />
Can you please post the link of this roadmap? Really it&#8217;s hard to understand what to expect for blender 2.5. Many documents at blender.org aren&#8217;t updated since some time ago, so I feel falling to the buzz.</p>
<p>If I can&#8217;t expect in 2.5 some features that worked well in 2.49, this mean that perhaps I&#8217;m not going to use blender 2.5 until july/august 2010? No problem by my side, but I would like to know this.</p>
<p>Another question is that middle user don&#8217;t cares about trunks, svn&#8217;s and so on with this slang. I think Blender Foundation should do an official communicate in a (more) understandable slang, in order to clarify just this, and no messing about Durian tests, beta builds, developper reports and this kind of things. What (and when, approx.) to expect for the first release of 2.5 series, and for the following ones too. Sorry if this is done already, but I&#8217;m not able to find for now at blenerartists nor blender.org pages. My point of view is that not only blender-developping geeks, also plain users, should be able to understand its progress.</p>
<p>And thanks to the developpers. First impression about 2.5 is so promising!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joeri67</title>
		<link>http://www.blendernation.com/2009/10/12/bringing-back-2-4x-stuff-in-blender-2-5/#comment-499514</link>
		<dc:creator>joeri67</dc:creator>
		<pubDate>Mon, 12 Oct 2009 16:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10101#comment-499514</guid>
		<description>As I remember it Ton was talking about a blender3.0 5 years ago. 
Meanwhile blender has gone to a subdiv version number system nobody can understand. 2.49b.6 ?

A whole new overhaul and yet still a 2.x ? Maybe developers working on the code can understand it, but from a &quot;marketing&quot; point of view its way too weird I think.
Where microsoft is releasing a winDOS 7 and Apple a 10.6 ( with no new features from 10.5 ) it&#039;s pretty weird to be having microsteps in 2.49 and undefined nano steps in 2.5. ( I was at a blender conference and I&#039;m sure 2.5 will have mix-ups with 2.05 since they are both called two-point-five. )

Maybe 3.0 is too mystical for Ton? Or is 2.x reserved for the foundation and 3.x be his next company? :P

I liked the adobe system where the .5 releases where bug fix releases, I guess they didnt like the drop in sales for the .0 releases once people realised that. 
And I do not like the &quot;meeting deadline&quot; releases where software is pushed in the world with emenent bug fixes in the next day or two because it was released with too much rush. I know we all have broadband now, but it still costs fossil fuel to power the internet.

But great to see so much power being ported to a wonderfull 3d product, I&#039;m really anctious to get my hands on this product called 2.5 and hope I dont need to wait to 2.56 before I can stop yelling at it.</description>
		<content:encoded><![CDATA[<p>As I remember it Ton was talking about a blender3.0 5 years ago.<br />
Meanwhile blender has gone to a subdiv version number system nobody can understand. 2.49b.6 ?</p>
<p>A whole new overhaul and yet still a 2.x ? Maybe developers working on the code can understand it, but from a &#8220;marketing&#8221; point of view its way too weird I think.<br />
Where microsoft is releasing a winDOS 7 and Apple a 10.6 ( with no new features from 10.5 ) it&#8217;s pretty weird to be having microsteps in 2.49 and undefined nano steps in 2.5. ( I was at a blender conference and I&#8217;m sure 2.5 will have mix-ups with 2.05 since they are both called two-point-five. )</p>
<p>Maybe 3.0 is too mystical for Ton? Or is 2.x reserved for the foundation and 3.x be his next company? :P</p>
<p>I liked the adobe system where the .5 releases where bug fix releases, I guess they didnt like the drop in sales for the .0 releases once people realised that.<br />
And I do not like the &#8220;meeting deadline&#8221; releases where software is pushed in the world with emenent bug fixes in the next day or two because it was released with too much rush. I know we all have broadband now, but it still costs fossil fuel to power the internet.</p>
<p>But great to see so much power being ported to a wonderfull 3d product, I&#8217;m really anctious to get my hands on this product called 2.5 and hope I dont need to wait to 2.56 before I can stop yelling at it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blender3dartist</title>
		<link>http://www.blendernation.com/2009/10/12/bringing-back-2-4x-stuff-in-blender-2-5/#comment-499512</link>
		<dc:creator>blender3dartist</dc:creator>
		<pubDate>Mon, 12 Oct 2009 15:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10101#comment-499512</guid>
		<description>Wow, this is absolutely amazing. I plan of following this progress closely, so thanks for the updates guys. To all of the developers for Blender, I would like to express my thanks. I really appreciate what you guys do.</description>
		<content:encoded><![CDATA[<p>Wow, this is absolutely amazing. I plan of following this progress closely, so thanks for the updates guys. To all of the developers for Blender, I would like to express my thanks. I really appreciate what you guys do.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Database Caching 7/10 queries in 0.007 seconds using disk: basic
Object Caching 420/424 objects using disk: basic

Served from: www.blendernation.com @ 2012-02-15 04:17:50 -->
