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Hand and Finger Modeling Tutorial

16

Hand AnatomyKursad wrote: "I have made couple tutorials covering basic points about modelling a finger and hands in general. These are the first part of the actual hand modelling tutorial which I will prepare next week . There might be some slight audio issues that I am hoping to fix next week as well :)  "

Brief anatomy of a hand

Hand-Finger Modelling Tutorial_Basic Points from freeartsculture_kursad on Vimeo.

Blender Finger Modelling Tutorial from freeartsculture_kursad on Vimeo.

Blender Finger Modelling Tutorial 2 from freeartsculture_kursad on Vimeo.

16 Comments

  1. love it, you rock!!

    I needed to model a hand yesterday and used this resource. The amount of information that came across was great and I felt like I might have been watching a helpful gnomon dvd.

  2. The sad fact is that drawing takes less thinking. no matter how bad your lines are, the form is still closed in the viewer's mind.

    In 3d it's like you have to draw and imagine it in all possible angles, so the fun part of redrawing a character just doesn't exist :)

    *however* (random pic.. http://img525.imageshack.us/img525/4452/wings3d.jpg )

    That really doesn't matter if you manage to get a scene in your mind and get excited about it before diving into blenderland. It's not hard really. Just imagine: you can number the places you go, and new objects aren't re-created over and over for their existance to be fun :)

    but that line of thinking led me to compare 3d modeling and animation to playing with action figures in a proverbial stage *with sound effects*

    but hey, I guess growing up means being a kid every now and then *loves it* :)

    //ends rant..

    I liked the vid and his methodology :)

  3. Hi

    I am currently uploading the other part of the hand tutorial which is about constructing and modelling the rest of the hand, except the thumb and the palm area. I will make one final tutorial about those sections. Give it couple hours please, it would be up there if you are interested in seeing the rest.

    it will be up in my Vimeo channel.

  4. Yeah, another one of those great tutorials!
    Indeed, toplogy could be compared with a chess game! In chess is a bad opening usually a reason for a bad ending. Strategy is the key!

  5. I am happy to hear that this stuff has been helpful to people. I was not expecting much interested to be honest.

    Here is the 4th tutorial(rather longer) about modelling the hand.

    "This part of the tutorial covers the modelling of the top surface of the hand, the fingers and the wrist area. The last part of the hand modelling serie will cover the palm and the thumb. All of the necessary fixes also will be done in the last section"

    http://vimeo.com/6940533

    I am hoping that the admins would link to this video in this post as well, since this is the part I start constructing the hand.

  6. dude,

    look for stahlberg' s foot modeling tutorial. It' s not like you can follow along with every last thing because he uses ngons, but it should realy help get you going with the foot.

  7. @Kirado, I am not sure what is not working for you. Is it the streaming that drops?

    if you sign up with them I think you can download all the videos. I can try hosting them somewhere else but it might take couple days before I can do it.

    @japrogramer, a foot and a hand are are same in a basic way. If you can model a hand you should be able model anything including a foot. The only main differences in a foot form is the heel section which is like a blocky extension in the back and the arc that is around the middle compared to a hand. You can think the foot more like a gorilla feet which is more like a hand, which might help you out to understand how it works :)

  8. I'm in no way an expert on modeling but in my opinion one of the direct, or indirect ways in which you can improve your skills is to really draw (you know, old school with pencil and paper). Just scribbling will help you on the long run to develop a better sense of space and memory of the particular anatomy you want to master.

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