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Architecture composition with Blender

19

arch11Yorik van Havre offers an insight into the creative process and workflow of an architectural pitch.

Yorik wrote:

Hi Bart & Friends,

I just wrote this article after a (frustrated) architecture competition project, showing the whole process, and basically how blender is not only good at rendering images, but that it is also a wonderful creation platform for architecture.

Hope you'll like!

Links

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

19 Comments

  1. I think this is a really good project, and the one I´ve enjoyed most of your gallery.
    Congratulations Yorik.

    You and Allan Brito are an inspiration for us architects who want to "go out of the grid" and put Blender in their regular workflow.
    Many thanks for the tuto.

    Greetings.

  2. Going into architecture myself and a Blender user too I quite enjoyed reading through this. I'll be sure to download your PDF once your site has been unblendered :) Thanks for sharing!

  3. Another Architect here. An inspiring work, and I really love the result, though I think blender's influence is rather strong(not a lot of curves in there). Not that it is wrong, but it still shows(at least to me). I love the idea of making linked duplicates of a component that can later be refined(how very "parametric" of you, to use the expresions en vogue).

    I think that, architecture wise, Blender is still much better suited for a "top down" approach to design, and the largest the scale the better. But for detailing, what we're lacking most of all, IMHO, is the ability to work with lines, which are the deeper tools of our trade.

    Anyway, kudos on the project(too bad you didn't win), I can't wait for the .blend file to be available again and see what you got going there. Also, it is very nice to see a discussion on architecture and blender that's not about visualization(no disrespect to any profession, but you can suck as an architect and be a genius with visualization... and viceversa). Maybe it could become more common(say, is there an "Architecture" forum on BA?)

    cheers

  4. Your project looks impressive and original.

    I can only wonder what the other projects looked like, they must have been crazy as hell if yours didn't pass the jury...

    Thanks for sharing the process. I think it can be useful for people wanting to create fantasy buildings too. Not only for architects.

    (It makes me want to build a Blendtopia building...)

  5. hi yorik,
    very nice project and interesting approach with blender. it shows perfectly that blender can be used as a tool in bigscale urban structure planning processes. i like the renderings and the final layout as well. very nice style. are you inspired by lebbeus woods or just by the great tradition of belgium comics? or none of them ;-)

  6. @thirdsense - Is Lebbeus Woods a belgian comic? That would explain everything!
    Just joking... Not so much belgian comics, but I definitely think graphic novels like Appleseed, Ghost in the Shell, Aquablue, are tremendously inspirating for me. The work of Lebbeus Wood too, and Holt Hinshaw/Jones, and Hamzah & Yeang...

    Thanks for the kind comments everybody!

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