Looking for a way to create a highly detailed, yet low-poly terrain for use in the Blender game engine? Then try this videotutorial by Roberto Roch.
Roberto writes:
In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.
This tutorial is part one of two; I don’t think part two is online yet. Once it is, you’ll read about it here.
Link
