Rigging the face can be as difficult and as time-consuming as rigging an entire body. In this demonstration, Paul Caggegi takes two techniques – bone and lattice deformations – to produce a very flexible and versatile rig for a character’s face.
Paul writes:
Hi folks at Blender Nation. I’ve just released a new tutorial on the process diary, this time focusing on rigging a face. I demonstrate how to set up an easy-to-use bone and lattice rig for a character face. This is for intermediate riggers, but there is plenty of information for the astute beginner!
Link
