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	<title>Comments on: Modo/Blender meeting at Siggraph</title>
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		<title>By: Wray</title>
		<link>http://www.blendernation.com/2009/08/11/modoblender-meeting-at-siggraph/#comment-494583</link>
		<dc:creator>Wray</dc:creator>
		<pubDate>Sun, 16 Aug 2009 14:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9160#comment-494583</guid>
		<description>Research projects that involve developing new 3D tools (like new renderers) often hit a roadblock when trying to import data. Though COLLADA is a nice standard, Blender&#039;s support for it isn&#039;t very good. I almost wonder if Blender would have a better chance at making COLLADA a big thing if it did what Inkscape did to vectors, and just adopt the standard as its native file format completely.</description>
		<content:encoded><![CDATA[<p>Research projects that involve developing new 3D tools (like new renderers) often hit a roadblock when trying to import data. Though COLLADA is a nice standard, Blender&#8217;s support for it isn&#8217;t very good. I almost wonder if Blender would have a better chance at making COLLADA a big thing if it did what Inkscape did to vectors, and just adopt the standard as its native file format completely.</p>
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		<title>By: Lex</title>
		<link>http://www.blendernation.com/2009/08/11/modoblender-meeting-at-siggraph/#comment-494488</link>
		<dc:creator>Lex</dc:creator>
		<pubDate>Sat, 15 Aug 2009 01:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9160#comment-494488</guid>
		<description>Severo, muy bacano, precisamente, yo uso, a veces de manera simultanea, Modo y Blender, check this: www.alexlealch3d.es.tl       ojala se puedan generar grandes avances para ambos programas y poder trabajarlos paralelamente. Bye...</description>
		<content:encoded><![CDATA[<p>Severo, muy bacano, precisamente, yo uso, a veces de manera simultanea, Modo y Blender, check this: <a href="http://www.alexlealch3d.es.tl" rel="nofollow">http://www.alexlealch3d.es.tl</a>       ojala se puedan generar grandes avances para ambos programas y poder trabajarlos paralelamente. Bye&#8230;</p>
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	<item>
		<title>By: pixel master</title>
		<link>http://www.blendernation.com/2009/08/11/modoblender-meeting-at-siggraph/#comment-494426</link>
		<dc:creator>pixel master</dc:creator>
		<pubDate>Fri, 14 Aug 2009 14:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9160#comment-494426</guid>
		<description>beliver
Aug 13th, 2009 at 5:03 pm
hummm sound strangeâ€¦

Modo needs to rip some blender features ?? like animation (CA) ?



That&#039;s cool, if Blender can get some code to improve it&#039;s rendering.</description>
		<content:encoded><![CDATA[<p>beliver<br />
Aug 13th, 2009 at 5:03 pm<br />
hummm sound strangeâ€¦</p>
<p>Modo needs to rip some blender features ?? like animation (CA) ?</p>
<p>That&#8217;s cool, if Blender can get some code to improve it&#8217;s rendering.</p>
]]></content:encoded>
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	<item>
		<title>By: bsm3d</title>
		<link>http://www.blendernation.com/2009/08/11/modoblender-meeting-at-siggraph/#comment-494407</link>
		<dc:creator>bsm3d</dc:creator>
		<pubDate>Fri, 14 Aug 2009 09:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9160#comment-494407</guid>
		<description>We&#039;re all pro who is waiting for a Pipeline integration with Blender :-)</description>
		<content:encoded><![CDATA[<p>We&#8217;re all pro who is waiting for a Pipeline integration with Blender :-)</p>
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	<item>
		<title>By: Steven Smithers</title>
		<link>http://www.blendernation.com/2009/08/11/modoblender-meeting-at-siggraph/#comment-494401</link>
		<dc:creator>Steven Smithers</dc:creator>
		<pubDate>Fri, 14 Aug 2009 09:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9160#comment-494401</guid>
		<description>It would be good if the Blender folks also talked to Newtek - having a nice pipe-line between Lightwave and Blender would also be very cool!</description>
		<content:encoded><![CDATA[<p>It would be good if the Blender folks also talked to Newtek &#8211; having a nice pipe-line between Lightwave and Blender would also be very cool!</p>
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		<title>By: bsm3d</title>
		<link>http://www.blendernation.com/2009/08/11/modoblender-meeting-at-siggraph/#comment-494337</link>
		<dc:creator>bsm3d</dc:creator>
		<pubDate>Thu, 13 Aug 2009 22:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9160#comment-494337</guid>
		<description>There is no fire just a point of view :-)

To come on Blender discuss, if there is requests, I guess e-onsoftware can creat a .blend exporter (waiting for 2.50) or a python camera and lights sync tool.

@Tim, LA : Both have pro and cons, Collada is not robust enough and FBX is Autodesk proprietary, both export datas sometimes rights sometimes badly... depending on what&#039;s inside the scene...

The bad about Collada with Autodesk is Autodesk use his FBX translator to create Collada files with as usual Autodesk touch !

I think if we want to see Blender in big productions and compagnies, he must support industries files formats inputs/ouputs, for now Blender have a strong files formats bases but need to be more tested or robust... I think this is the bad point of Blender and as it&#039;s open source GPL based, it&#039;s not so easy ! Blender is FRee, others are not, combining both world is again not so easy...but possible !

Often a forget but really robust file format is VRML ;)</description>
		<content:encoded><![CDATA[<p>There is no fire just a point of view :-)</p>
<p>To come on Blender discuss, if there is requests, I guess e-onsoftware can creat a .blend exporter (waiting for 2.50) or a python camera and lights sync tool.</p>
<p>@Tim, LA : Both have pro and cons, Collada is not robust enough and FBX is Autodesk proprietary, both export datas sometimes rights sometimes badly&#8230; depending on what&#8217;s inside the scene&#8230;</p>
<p>The bad about Collada with Autodesk is Autodesk use his FBX translator to create Collada files with as usual Autodesk touch !</p>
<p>I think if we want to see Blender in big productions and compagnies, he must support industries files formats inputs/ouputs, for now Blender have a strong files formats bases but need to be more tested or robust&#8230; I think this is the bad point of Blender and as it&#8217;s open source GPL based, it&#8217;s not so easy ! Blender is FRee, others are not, combining both world is again not so easy&#8230;but possible !</p>
<p>Often a forget but really robust file format is VRML ;)</p>
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	<item>
		<title>By: Tim, LA</title>
		<link>http://www.blendernation.com/2009/08/11/modoblender-meeting-at-siggraph/#comment-494329</link>
		<dc:creator>Tim, LA</dc:creator>
		<pubDate>Thu, 13 Aug 2009 22:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9160#comment-494329</guid>
		<description>Nice idea to come together (commercial and opensource)!
My oppinion is that Collada isn&#039;t the best import/export format.
I think it&#039;s FBX, because you can put textures, bones, deformation data and of course the polygon itself into it!!
So I wish that Blender will get an fully workable FBX connection!!</description>
		<content:encoded><![CDATA[<p>Nice idea to come together (commercial and opensource)!<br />
My oppinion is that Collada isn&#8217;t the best import/export format.<br />
I think it&#8217;s FBX, because you can put textures, bones, deformation data and of course the polygon itself into it!!<br />
So I wish that Blender will get an fully workable FBX connection!!</p>
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	<item>
		<title>By: ROUBAL</title>
		<link>http://www.blendernation.com/2009/08/11/modoblender-meeting-at-siggraph/#comment-494327</link>
		<dc:creator>ROUBAL</dc:creator>
		<pubDate>Thu, 13 Aug 2009 21:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9160#comment-494327</guid>
		<description>Sorry, I didn&#039;t want to put this thead in fire with my question !

The question came to me because the creator of Lightwave was present at the meeting. As Lightwave appeared to be one of the less expensive 3D package supporting Vue, I wondered if a rapprochement between Blender and Lightwave creators could have a positive effect on future compatibility with some plugins... I have got my answer !

@bms3d : I will go on your forum for more details about Vue ! Thanks !</description>
		<content:encoded><![CDATA[<p>Sorry, I didn&#8217;t want to put this thead in fire with my question !</p>
<p>The question came to me because the creator of Lightwave was present at the meeting. As Lightwave appeared to be one of the less expensive 3D package supporting Vue, I wondered if a rapprochement between Blender and Lightwave creators could have a positive effect on future compatibility with some plugins&#8230; I have got my answer !</p>
<p>@bms3d : I will go on your forum for more details about Vue ! Thanks !</p>
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	</item>
	<item>
		<title>By: bsm3d</title>
		<link>http://www.blendernation.com/2009/08/11/modoblender-meeting-at-siggraph/#comment-494301</link>
		<dc:creator>bsm3d</dc:creator>
		<pubDate>Thu, 13 Aug 2009 19:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9160#comment-494301</guid>
		<description>@ Ash Tray : I never said Carrara is less or better, the subject is about Modo and Blender and derivated to Bue and Modo from a question posted by Roubal...

Roubal asked about Blender and Vue, I don&#039;t know why you go with Carrara, I know Carrara very well I have a copy but it&#039;s not the subject...

I know Carrara have great &quot;natural&quot; tools but it&#039;s not the Subject :-) I think we are on BlenderNation and Blender is the core of all discutions...</description>
		<content:encoded><![CDATA[<p>@ Ash Tray : I never said Carrara is less or better, the subject is about Modo and Blender and derivated to Bue and Modo from a question posted by Roubal&#8230;</p>
<p>Roubal asked about Blender and Vue, I don&#8217;t know why you go with Carrara, I know Carrara very well I have a copy but it&#8217;s not the subject&#8230;</p>
<p>I know Carrara have great &#8220;natural&#8221; tools but it&#8217;s not the Subject :-) I think we are on BlenderNation and Blender is the core of all discutions&#8230;</p>
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	<item>
		<title>By: Ash tray</title>
		<link>http://www.blendernation.com/2009/08/11/modoblender-meeting-at-siggraph/#comment-494297</link>
		<dc:creator>Ash tray</dc:creator>
		<pubDate>Thu, 13 Aug 2009 19:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9160#comment-494297</guid>
		<description>@ bsm3d 

or simply people may ask for the bridge to Carrara 3D, upcoming version is 8. 

With version 8 it will be more powerful than Vue, even now it is in most cases the better choice, it is a pity so many people doesn&#039;t see the real potential of C. Anyway, combine it with Blender and you will never want to look at any other software and it is cheaper than Vue, oh and old versions comes free on magazines or Books. For instance you can buy one of last months 3D world magazines and get Carrara 6 pro for free (I don&#039;t remember which issue).</description>
		<content:encoded><![CDATA[<p>@ bsm3d </p>
<p>or simply people may ask for the bridge to Carrara 3D, upcoming version is 8. </p>
<p>With version 8 it will be more powerful than Vue, even now it is in most cases the better choice, it is a pity so many people doesn&#8217;t see the real potential of C. Anyway, combine it with Blender and you will never want to look at any other software and it is cheaper than Vue, oh and old versions comes free on magazines or Books. For instance you can buy one of last months 3D world magazines and get Carrara 6 pro for free (I don&#8217;t remember which issue).</p>
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