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	<title>Comments on: Global Illumination renderers comparison</title>
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	<link>http://www.blendernation.com/2009/08/07/global-illumination-renderers-comparison/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Wed, 15 Feb 2012 02:50:00 +0000</lastBuildDate>
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		<title>By: Qual o melhor renderizador externo para o Blender 3D? - Allan Brito</title>
		<link>http://www.blendernation.com/2009/08/07/global-illumination-renderers-comparison/#comment-494492</link>
		<dc:creator>Qual o melhor renderizador externo para o Blender 3D? - Allan Brito</dc:creator>
		<pubDate>Sat, 15 Aug 2009 02:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9112#comment-494492</guid>
		<description>[...] grande, sendo muitas vezes motivo de impasse na finalizaÃ§Ã£o de um projeto. Na semana passada um artigo na BlenderNation, mencionou um estudo realizado por um artista chamado Gupta, em que diversas opÃ§Ãµes de [...]</description>
		<content:encoded><![CDATA[<p>[...] grande, sendo muitas vezes motivo de impasse na finalizaÃ§Ã£o de um projeto. Na semana passada um artigo na BlenderNation, mencionou um estudo realizado por um artista chamado Gupta, em que diversas opÃ§Ãµes de [...]</p>
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	</item>
	<item>
		<title>By: External renders for architectural visualization</title>
		<link>http://www.blendernation.com/2009/08/07/global-illumination-renderers-comparison/#comment-494442</link>
		<dc:creator>External renders for architectural visualization</dc:creator>
		<pubDate>Fri, 14 Aug 2009 18:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9112#comment-494442</guid>
		<description>[...] Blender? This is a common question for beginners or artists with less experience. Last week I saw an article at BlenderNation, pointing out a study made by an artist called Abhishek Gupta with the comparison between renders [...]</description>
		<content:encoded><![CDATA[<p>[...] Blender? This is a common question for beginners or artists with less experience. Last week I saw an article at BlenderNation, pointing out a study made by an artist called Abhishek Gupta with the comparison between renders [...]</p>
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	</item>
	<item>
		<title>By: abhifx</title>
		<link>http://www.blendernation.com/2009/08/07/global-illumination-renderers-comparison/#comment-493885</link>
		<dc:creator>abhifx</dc:creator>
		<pubDate>Sun, 09 Aug 2009 07:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9112#comment-493885</guid>
		<description>@ NUTS 2 U hmm... the file seems to be correctly loaded. i have tried the site in all the browser and it works. the reason i am not uploading it to other site is because i have super pathetic internet. i had hard time uploading it the 1st time.
but even with my connection i can download the file from the site just fine.</description>
		<content:encoded><![CDATA[<p>@ NUTS 2 U hmm&#8230; the file seems to be correctly loaded. i have tried the site in all the browser and it works. the reason i am not uploading it to other site is because i have super pathetic internet. i had hard time uploading it the 1st time.<br />
but even with my connection i can download the file from the site just fine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NUTS 2 U</title>
		<link>http://www.blendernation.com/2009/08/07/global-illumination-renderers-comparison/#comment-493798</link>
		<dc:creator>NUTS 2 U</dc:creator>
		<pubDate>Sat, 08 Aug 2009 09:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9112#comment-493798</guid>
		<description>I can&#039;t visit this webpage, no matter which browser I&#039;m using. If you&#039;re not able to host this file on your side in a right way than better upload it to mediafire or whatever...</description>
		<content:encoded><![CDATA[<p>I can&#8217;t visit this webpage, no matter which browser I&#8217;m using. If you&#8217;re not able to host this file on your side in a right way than better upload it to mediafire or whatever&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tynach</title>
		<link>http://www.blendernation.com/2009/08/07/global-illumination-renderers-comparison/#comment-493781</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Sat, 08 Aug 2009 02:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9112#comment-493781</guid>
		<description>For the Luxrender exterior...

The material changed white because Lux makes glowing materials into &#039;Blackbody&#039;, physically accurate light sources. To fix this and emit any color you want, change the material type to &#039;Constant&#039;, and then simply re-select the color of the material.

For the raytracing, I have no idea. Try re-creating the material with Lux materials.

One thing I LOVE about Luxrender is that the materials are EASY to set up. Even from scratch. This is one thing that really attracts me to it, since I can simply model everything in Blender, then make the materials in Lux. Or, model and materialize (so to speak) in Blender, and simply tweak the materials for Lux.</description>
		<content:encoded><![CDATA[<p>For the Luxrender exterior&#8230;</p>
<p>The material changed white because Lux makes glowing materials into &#8216;Blackbody&#8217;, physically accurate light sources. To fix this and emit any color you want, change the material type to &#8216;Constant&#8217;, and then simply re-select the color of the material.</p>
<p>For the raytracing, I have no idea. Try re-creating the material with Lux materials.</p>
<p>One thing I LOVE about Luxrender is that the materials are EASY to set up. Even from scratch. This is one thing that really attracts me to it, since I can simply model everything in Blender, then make the materials in Lux. Or, model and materialize (so to speak) in Blender, and simply tweak the materials for Lux.</p>
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	</item>
	<item>
		<title>By: RH2</title>
		<link>http://www.blendernation.com/2009/08/07/global-illumination-renderers-comparison/#comment-493771</link>
		<dc:creator>RH2</dc:creator>
		<pubDate>Fri, 07 Aug 2009 21:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9112#comment-493771</guid>
		<description>Seems you need to re-evaluate the AAO
When writing documents for beginners don&#039;t make conclusions too hastily, or downplay certain features.

Thank you for sharing your render results.</description>
		<content:encoded><![CDATA[<p>Seems you need to re-evaluate the AAO<br />
When writing documents for beginners don&#8217;t make conclusions too hastily, or downplay certain features.</p>
<p>Thank you for sharing your render results.</p>
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	</item>
	<item>
		<title>By: Harley</title>
		<link>http://www.blendernation.com/2009/08/07/global-illumination-renderers-comparison/#comment-493769</link>
		<dc:creator>Harley</dc:creator>
		<pubDate>Fri, 07 Aug 2009 20:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9112#comment-493769</guid>
		<description>There&#039;s a pretty big typo on page 4, in the paragraph marked &quot;4&quot;.  It says that &quot;Kerkythea 0.6 does this
job excellently. Not only all material are exported correctly, it also support blender procedural textures. Pretty neat. Kerkythea came second.&quot;

I&#039;m pretty sure it was really &quot;Luxrender 0.6&quot; he meant to write as coming first, not Kerkythea which is now past version 2</description>
		<content:encoded><![CDATA[<p>There&#8217;s a pretty big typo on page 4, in the paragraph marked &#8220;4&#8243;.  It says that &#8220;Kerkythea 0.6 does this<br />
job excellently. Not only all material are exported correctly, it also support blender procedural textures. Pretty neat. Kerkythea came second.&#8221;</p>
<p>I&#8217;m pretty sure it was really &#8220;Luxrender 0.6&#8243; he meant to write as coming first, not Kerkythea which is now past version 2</p>
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	<item>
		<title>By: Jon</title>
		<link>http://www.blendernation.com/2009/08/07/global-illumination-renderers-comparison/#comment-493767</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Fri, 07 Aug 2009 19:54:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9112#comment-493767</guid>
		<description>Thanks abhifx and n-pigeon. Yeah, it&#039;s IBL (image based lighting) that my fuzzy head was trying to recall. I hope Blender 2.5 will have IBL. From what I&#039;ve seen and my limited 3D knowledge it looks like the best and easiest way to light a scene.

@ abhifx ...
Get yourself a free MediaFire account and host the PDF there...

http://www.mediafire.com/

I use MediaFire to supply artwork files to clients and have found it very straight forward and reliable.</description>
		<content:encoded><![CDATA[<p>Thanks abhifx and n-pigeon. Yeah, it&#8217;s IBL (image based lighting) that my fuzzy head was trying to recall. I hope Blender 2.5 will have IBL. From what I&#8217;ve seen and my limited 3D knowledge it looks like the best and easiest way to light a scene.</p>
<p>@ abhifx &#8230;<br />
Get yourself a free MediaFire account and host the PDF there&#8230;</p>
<p><a href="http://www.mediafire.com/" rel="nofollow">http://www.mediafire.com/</a></p>
<p>I use MediaFire to supply artwork files to clients and have found it very straight forward and reliable.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: abhifx</title>
		<link>http://www.blendernation.com/2009/08/07/global-illumination-renderers-comparison/#comment-493761</link>
		<dc:creator>abhifx</dc:creator>
		<pubDate>Fri, 07 Aug 2009 18:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9112#comment-493761</guid>
		<description>i have a super slow Internet connection. since lot of people are having trouble downloading it, i would others who have downloaded it to upload it somewhere else and post the link. i will be very grateful. thanks in advance.

i know the article is a bit rough, its my 1st shootout anyway. but i will polish it and update all the renderer with the latest version. 

@ jon i think i have explained what is G.I. in the article in a layman&#039;s term. what you are referring to is image based lighting a.k.a IBL. currently blender supports it by a patch included in kais blender build.

remember this article is work beginners who are just starting with g.i.

@ agent the materials were exported without any modification to check how good the exporter worked. of course each renderer could have been tweaked.</description>
		<content:encoded><![CDATA[<p>i have a super slow Internet connection. since lot of people are having trouble downloading it, i would others who have downloaded it to upload it somewhere else and post the link. i will be very grateful. thanks in advance.</p>
<p>i know the article is a bit rough, its my 1st shootout anyway. but i will polish it and update all the renderer with the latest version. </p>
<p>@ jon i think i have explained what is G.I. in the article in a layman&#8217;s term. what you are referring to is image based lighting a.k.a IBL. currently blender supports it by a patch included in kais blender build.</p>
<p>remember this article is work beginners who are just starting with g.i.</p>
<p>@ agent the materials were exported without any modification to check how good the exporter worked. of course each renderer could have been tweaked.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: n-pigeon</title>
		<link>http://www.blendernation.com/2009/08/07/global-illumination-renderers-comparison/#comment-493759</link>
		<dc:creator>n-pigeon</dc:creator>
		<pubDate>Fri, 07 Aug 2009 18:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9112#comment-493759</guid>
		<description>@Jon
In first one yes you were :] GI isn&#039;t like that. This is IBL</description>
		<content:encoded><![CDATA[<p>@Jon<br />
In first one yes you were :] GI isn&#8217;t like that. This is IBL</p>
]]></content:encoded>
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